I'm not sure if anybody else has the slightest interest in this, but anyway, here goes.
So, what is it?
Ever since Civ1 I wondered whether a civ that had its roots , say, in the desert would not adapt to their home environment in some way. This little mod will try to reflect this in CIV.
What does it do?
When you build your capital, the mod will check the environment of your home for the presence of several terrain types. Your civilization will then adapt to the dominating one, giving you a unique tech which reflects your roots in one of several ecologies.
Here's a list of all current adaptions and the rewards they will yield (anything will probably be subject to changes and/or balancing)
Grassland and Plains
Irrigated Grasslands will give +1 Food and +1 Production
Irrigated Plains will give +1 Food
Forest
New Improvement: Hunting Lodge, +1 Food and +1 Trade in Forest plots
Hills
New Improvement: Terrace Farms, +2 Food on Hills
Desert
New Improvement: Desert Irrigation, +2 Food in Deserts
New Improvement: Nomad Camp, +1 Food, +1 Production, +1 Trade in Deserts
Jungle
New Improvement: Treehouse, +2 Food, +1 Production, +1 Trade in Jungles
Tundra and Snow
New Improvement: Hardy Farmers, +1 Food, +1 Production on Tundra
New Improvement: Trapper Camp, +1 Food, +1 Production, +1 Trade on Snow
Sea
+1 Movement to all Sea Units
+1 Trade Routes for every city
Some bonus yield for Fishing and Whale Boats
So, if anybody is willing to try this one, I'd be glad if you gave any feedback that helped me improving this mod.
Have Fun.

So, what is it?
Ever since Civ1 I wondered whether a civ that had its roots , say, in the desert would not adapt to their home environment in some way. This little mod will try to reflect this in CIV.
What does it do?
When you build your capital, the mod will check the environment of your home for the presence of several terrain types. Your civilization will then adapt to the dominating one, giving you a unique tech which reflects your roots in one of several ecologies.
Here's a list of all current adaptions and the rewards they will yield (anything will probably be subject to changes and/or balancing)
Grassland and Plains
Irrigated Grasslands will give +1 Food and +1 Production
Irrigated Plains will give +1 Food
Forest
New Improvement: Hunting Lodge, +1 Food and +1 Trade in Forest plots
Hills
New Improvement: Terrace Farms, +2 Food on Hills
Desert
New Improvement: Desert Irrigation, +2 Food in Deserts
New Improvement: Nomad Camp, +1 Food, +1 Production, +1 Trade in Deserts
Jungle
New Improvement: Treehouse, +2 Food, +1 Production, +1 Trade in Jungles
Tundra and Snow
New Improvement: Hardy Farmers, +1 Food, +1 Production on Tundra
New Improvement: Trapper Camp, +1 Food, +1 Production, +1 Trade on Snow
Sea
+1 Movement to all Sea Units
+1 Trade Routes for every city
Some bonus yield for Fishing and Whale Boats
So, if anybody is willing to try this one, I'd be glad if you gave any feedback that helped me improving this mod.
Have Fun.
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