Anyone have a complete list of Civ I events, their effects, and the preventative buildings for a possible mod? Not surprisingly, Googleing for "Civilization" doesn't get me very far.
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Civilization I Events
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Here ya go:
Earthquake: city adjacent to hills destroys one improvment no defense
famine: granary prevents it -1 pop and lose all food if it hits
fire: aquaduct. destroys one building
flood: city next to river. city walls are defense. -1 pop
piracy: city by ocean prevented by barracks pirates take all food in food boxand take all production shields in the production box
plague: acquire MEDICINE tech or have aquaduct reduces pop
volcano: city by a mountain build a temple to prevent eruptions reduce pop
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Originally posted by dearmad
piracy: city by ocean prevented by barracks pirates take all food in food boxand take all production shields in the production boxLet Them Eat Cake
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