Hi,
I'm using the BMP to WBS converter method to try and create a map for my mod.
The question I want to ask is how many pixels does a tile have in the Converter? When I convert the BMP how many tiles will my map have?
Currently the BMP map I'm making is 402 pixels (Width) x 804 pixels (Height). It will be a flat map (so know zooming out to view a globe thing ).
Is this gonna be too big for the game to handle or could I make it bigger? Ideally the bigger the map the better for the moment as I can scale it down later on if need be.
Many thanks for your help.
Feet
I'm using the BMP to WBS converter method to try and create a map for my mod.
The question I want to ask is how many pixels does a tile have in the Converter? When I convert the BMP how many tiles will my map have?
Currently the BMP map I'm making is 402 pixels (Width) x 804 pixels (Height). It will be a flat map (so know zooming out to view a globe thing ).
Is this gonna be too big for the game to handle or could I make it bigger? Ideally the bigger the map the better for the moment as I can scale it down later on if need be.
Many thanks for your help.
Feet
I've made a number of maps with it as well as it's rather useful for this sort of thing.
It's not a big problem as after you've zoomed in a bit the black dissapears. It's only after a certain level of zooming out that the blackness shows.
You just draw bunches of lines in MS Paint or whatever (which is actually what I used to create most of my images) and the utility will 'pretti-fy' it for you. The source images for my maps look UUUUUUGLY as BMPs but combine to make a nice looking in-game map.
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