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In depth look at the WBS file

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  • In depth look at the WBS file

    Okay, so you've created a scenario, but wish to mod if further.

    Well here your questions will hopefully be answered.

    I will be filling in the blanks to the WBS manual I wrote in this thread for all modders to explore even deeper into the world of WBS modding.

    For answers to xml and python questions, please see the relevant threads.

    Dale

  • #2
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    Last edited by Dale; October 29, 2009, 15:31.

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    • #3
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      Last edited by Dale; October 29, 2009, 15:31.

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      • #4
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        Last edited by Dale; October 29, 2009, 15:31.

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        • #5
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          Last edited by Dale; October 29, 2009, 15:32.

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          • #6
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            Last edited by Dale; October 29, 2009, 15:32.

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            • #7
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              Last edited by Dale; October 29, 2009, 15:32.

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              • #8
                If you have any questions regarding the above, please ask. I'll help out as much as I can.

                Happy modding!

                Dale

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                • #9
                  Dale whats

                  Tech=TECH_HUNTING
                  Tech=TECH_MINING

                  under beginteam?
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

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                  • #10
                    It means that team begins with the two techs hunting and mining already researched.

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                    • #11
                      Shoot me in the head with a massive gun

                      I suppose what threw me was that only the first player started with these two only, obviously because its the human, and i hadnt seen elsewhere.

                      I can see you havent finished it yet so ill desperately hold back anymore stupid questions until you have.
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • #12
                        Updated with BeginPlayer info.

                        Maq:
                        Tech settings are defined by team, so it might not be just the first player. It will mean every player who starts in that team begins with those techs.

                        Dale

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                        • #13
                          Updated with BeginPlot info. However, BeginUnit and BeginCity subsections still to be filled.

                          Dale

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                          • #14
                            Got another question, kinda related to the WBS.

                            When i load up the short scenario i made and play i think 3 or 4 turns they always found a religion.

                            I even placed the city with WB and gave it a religion, for example id start the scen (no cities placed), place Moscow with the WB then give it Christianity religion, then 3 or 4 turns in itll say ive founded Taoism for example.

                            All civs have techs upto and including some from the modern era, but they all found different religions a few turns in.

                            Ive looked at your Desert War scen which i notice removes religion but i ideally want to keep religion in for now, but avoid the above somehow. Even the ones where i set the state religion in the WBS itll still found a new different religion a few turns in.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • #15
                              Maq try this:

                              1. Create a new tech in CIV4TechInfos.xml
                              2. Disable the tech (1 line in the new tech).
                              3. Redefine any religions in CIV4ReligionInfos.xml to be founded by the tech you just created.

                              It's the same as creating hidden techs in CTP2. I think we did it via python in Desert War (not 100% sure Locutus could confirm that).

                              Dale

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