*smacks head* Right, this time, I forgot I had to start it by clicking the Default/EmptyScenario.py file, and not the application itself.
Announcement
Collapse
No announcement yet.
[Utility] BMP to WBS Converter
Collapse
This is a sticky topic.
X
X
-
"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
"Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid."
"is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
-
I have made a number of maps with the original version of the utility I wrote before Rhye, Locutus and Jesse enhanced it (and gave it a pretty GUI ). They should be released before too long.
It's quite powerful for what started as one of my side projects and is very good at giving maps that look like real life if you put some time into it. Rhye's philosophy is somewhat different and prefers to mod things on a pixel-by-pixel basis as a WorldBuilder replacement.
Comment
-
At the moment that seems to be broken I'm sure it'll get fixed in a patch, but for now you'll have to guess or count manually Temporarily placing some fallout or some other rare feature in the tiles you want to use as starting locs would be a good workaround though.
Comment
-
Is there no way to specify what type of forest is placed where, or am i missing something?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
-
Originally posted by Maquiladora
Is there no way to specify what type of forest is placed where, or am i missing something?
It can be 0, 1 or 2.
The converter assigns automatically the variety judging on terrain and latitude seems to have an effect too. But you can edit the value editing the WBS with notepad
Comment
-
Originally posted by Rhye
it's the feature variety.
It can be 0, 1 or 2.
The converter assigns automatically the variety judging on terrain and latitude seems to have an effect too. But you can edit the value editing the WBS with notepadCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
-
What plot numbers equals the different map sizes? I'm playing with the program now, but with 512 MB RAM and only 45 % of it available with windows running(before starting any programs), I can't have too large a size...
EDIT: Ummm... Forget that, I found an answer in the readme right after I asked...Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Comment
-
Question.
In the .pdf it explains how to do a river layer BMP. I'm working on trying this now. However it doesn't say whether the background of the river BMP needs to be painted green or not.
The picture example in the .pdf shows the rivers are painted directly onto the height BMP. Is that how it should be done or should we paint the whole backround green, like in the terrain and feature BMPs?
Comment
-
Yeah I just read that. Whoops, sorry for the silly question.
Comment
-
Erm. Is there an easy way to reverse the flow of rivers. I may have accidentally plotted then from the coast inwards, instead of the other way around, in my BMP.
*smacks self for being silly, again*
Comment
-
Does anyone know why when I convert a .bmp and load up the game, it immediately says that I have been defeated and closes?Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
Comment
Comment