The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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need to know where SPY MISSION COSTS are kept in XML's:
The cost and chance of success of spy missions are not fixed, but dynamically determined based on a bunch of variables. So you can't set this in an XML file. Unfortunately the formula is in the SDK, not in Python, so you'll have to wait a few months before you can mod this...
OMG... a multipler or outside factor is not possible through XML?
OMG... that is so... shortsighted. The modifiability of this game is truly... NOT as pleasent as Firaxis intimated it would be. Having to change the tech, for example, of when a builder can build some terrain improvement takes modifying TWO XML files, and sometimes in more than even two places...
GRRRRRRRRR!
I'm sorry, but I'm so pissed by this, I need to shout something:
FIRAXIS COULDN'T YOU HAVE ADDED ONE OUTSIDE MULTIPLIER FOR US TO MESS WITH IN THE XMLS!?!?!? I mean just a coeficient we MULTIPLY to the number generated by the under the hood stuff!?!?!?!?!?!?!?!?!!?
Calm down will you? This is the most moddable strategy game ever (and I know this because I'm an expert in what used to carry that title), they forget one multiplier and it's the end fo the world? Puhlease...
1) I can now report that such a multiplier will be added in the first patch. This was an oversight, it has already been fixed internally at Firaxis, it will reach you soon.
2) In a few months time you'll get access to the source code, with which you can not only add a multiplier, but completely change around the whole formula, or even the whole concept of espionage.
And being the most the most moddable strategy game in history comes at a price. Yes, sometimes you have to modify two or more files to add new things to the game, is that the end of the world? They could've thrown everything in a single file but I assure you that would only have made it harder to edit. The current setup works excellent in my (by now fairly extensive) experience. Make sure you have a proper text or XML editor (something better than Notepad) and use the system for a while before you pass judgement.
Originally posted by Locutus
2) In a few months time you'll get access to the source code, with which you can not only add a multiplier, but completely change around the whole formula, or even the whole concept of espionage.
Source code!? Really? Sorry for doubting, but I just can't believe that they're going to give away the game a few months after release.
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