Hello -
Decided that Civ4 still hasn't solved tech avalanche - on both games I've finished between crashing, as Rome I was able to build ONE Praetorian before it was obsolteted by Maceman. I decided to go and modify the game speed to throw out more turns, so you can actually have long spells fighting with pointy sticks, and...
I can't bloody well make heads or tails of some of the options. InflationPercent? FeatureProductionPercent? What the hell do these things mean?
I imagine the other .XML files will be no more intuitive.
Is there a design of either a central repository of XML flag information, overall based on flag or file? If the flags are universal across all files, then a central reference would be good. If they are fairly file specific (even if universal), then a flag reference for each file might be a good idea for all those interested in modding Civ4 - why reinvent the wheel?
Hopefully this made sense...
Venger
Decided that Civ4 still hasn't solved tech avalanche - on both games I've finished between crashing, as Rome I was able to build ONE Praetorian before it was obsolteted by Maceman. I decided to go and modify the game speed to throw out more turns, so you can actually have long spells fighting with pointy sticks, and...
I can't bloody well make heads or tails of some of the options. InflationPercent? FeatureProductionPercent? What the hell do these things mean?
I imagine the other .XML files will be no more intuitive.
Is there a design of either a central repository of XML flag information, overall based on flag or file? If the flags are universal across all files, then a central reference would be good. If they are fairly file specific (even if universal), then a flag reference for each file might be a good idea for all those interested in modding Civ4 - why reinvent the wheel?
Hopefully this made sense...
Venger
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