While making modifications to the rules in a handful of games, I realized that testing them would be very quick if done completely by the AI (because human players take much longer to do things) and if I could observe the AI's every move. I figured that with this setup (combined with the scenario editor), I could see which buildings, wonders, units, civics, and other stuff are used the most/least, who's using them (if anyone), and most importantly, which ones prove to be the most useful. I could also use this to see which civilizations tend to win/lose most often, so that I could tweak them to be more balanced.
However, I have yet to see a Civilization (or similar) game where one can do that, and I'm starting to wonder what it might take to try to mod that option into Civ IV.
Any comments?
However, I have yet to see a Civilization (or similar) game where one can do that, and I'm starting to wonder what it might take to try to mod that option into Civ IV.
Any comments?
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