Not a C4-AC thread.
Mostly just thinking outloud:
Imagine if all players in a game started as a civilization from modern Earth (American, EU, Chinese, Japanese, United Arabs, etc.), crash landing from the doomed Unity onto the unexplored Planet.
These civs would grow Factions in the same way Civ4 civs grow Religions. The first Civ to discover a Faction's prerequiste tech has a city transformed into a Faction Headquarters. (like religion's Holy Cities.)
Unlike Civ4's religions, choosing a Faction as your "State Faction" changes aspects of your civilization--if fact may be the only civic choice presented at the top level of a colonial civilization. Choosing the Gaian path reduces pollution and perhaps industry, for example.
A host of EU2-ish random events might occur dependant upon Factions present in your civ, and your State Faction. A city dominated by the Cult of Planet philopshy might see acts of eco-terrorism against a Morganite civ, for example--with a multliple choice dialog effecting the final result of the uprising:
*Conduct a NerveStapling of the city's Drones
*Give into to demands
*.etc. etc.
The Planet's spores and mindworms would be another civilization, playable only by the AI, unable perform diplomacy. Spore colonies would be cities, mindworms (etc) would be the military units, spore clouds would be workers. Relations to the "Planet Spores" civ would reduce for civs causing ecological damage to Planet itself.
Perhaps the aliens from smacx would eventually make an appearance as well, another non-playable set of factions.
Sound dumb?
Mostly just thinking outloud:
Imagine if all players in a game started as a civilization from modern Earth (American, EU, Chinese, Japanese, United Arabs, etc.), crash landing from the doomed Unity onto the unexplored Planet.
These civs would grow Factions in the same way Civ4 civs grow Religions. The first Civ to discover a Faction's prerequiste tech has a city transformed into a Faction Headquarters. (like religion's Holy Cities.)
Unlike Civ4's religions, choosing a Faction as your "State Faction" changes aspects of your civilization--if fact may be the only civic choice presented at the top level of a colonial civilization. Choosing the Gaian path reduces pollution and perhaps industry, for example.
A host of EU2-ish random events might occur dependant upon Factions present in your civ, and your State Faction. A city dominated by the Cult of Planet philopshy might see acts of eco-terrorism against a Morganite civ, for example--with a multliple choice dialog effecting the final result of the uprising:
*Conduct a NerveStapling of the city's Drones
*Give into to demands
*.etc. etc.
The Planet's spores and mindworms would be another civilization, playable only by the AI, unable perform diplomacy. Spore colonies would be cities, mindworms (etc) would be the military units, spore clouds would be workers. Relations to the "Planet Spores" civ would reduce for civs causing ecological damage to Planet itself.
Perhaps the aliens from smacx would eventually make an appearance as well, another non-playable set of factions.
Sound dumb?
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