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  • #16
    Originally posted by wgabrie
    Solver, If my unit occupies territory and that flips to me what keeps me from starting a war and then bunkering down in half my enemies' territory until it flips to me?

    Sounds like an exploit.
    Er... Isn't that what war is all about?
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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    • #17
      War is usually about getting bases from the enemy. With closed borders I'll have to declair war anyway for my troops to enter. But what if the enemy has strongholded his cities and I can't take them? I might as well sit back and steal his territory...
      Don't rule me out when I'm losing. Save your celebration until after I'm gone.

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      • #18
        If the enemy has secured his bases - cities - to the extent that you can't reasonably expect to capture them, just do exactly what you say and steal the territory. ie. go round them! After all that's what armies did in the later middle ages once castle and fortification design resulted in impregnable fortresses.

        In civ war is about capturing bases because there is no other way to capture territory. In civ 3 if you wanted to deprive your enemy of oil resources you would cut the trade network linking it in (only temporary), build a city on top of it or capture the closest enemy city.

        It seems in civ 4 building a city on top of every resource you would capture will prove far too costly (see other threads - death of ICS) so there needs to be a better way.

        regards,
        Peter
        regards,

        Peter

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        • #19
          Solver, it should be possible for humans to trade cities among themselves.

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          • #20
            Originally posted by realpolitic
            Solver, it should be possible for humans to trade cities among themselves.
            At least that would be easily to implement:

            AI player: What you want trade cities? Noway.

            OK this is the simple version for beginners, a more complicated version would consider whether city swapping might be a good idea, enclaves, etc..

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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            • #21
              Originally posted by petermarkab
              If the enemy has secured his bases - cities - to the extent that you can't reasonably expect to capture them, just do exactly what you say and steal the territory. ie. go round them! After all that's what armies did in the later middle ages once castle and fortification design resulted in impregnable fortresses.

              In civ war is about capturing bases because there is no other way to capture territory. In civ 3 if you wanted to deprive your enemy of oil resources you would cut the trade network linking it in (only temporary), build a city on top of it or capture the closest enemy city.

              It seems in civ 4 building a city on top of every resource you would capture will prove far too costly (see other threads - death of ICS) so there needs to be a better way.

              regards,
              Peter
              Although this contains a similar complaint to my main civ-war-complaint - the fact that we're essentially forced to fight IN cities, which is wholly unrealistic - I think you oversimplify here. Particularly, you underestimate the amount of damage a 'pillage' army can do to a territory. I know that in C3CDG Euphorica (my team) probably made a huge mistake in not pillage-warring against the too-well-defended persians/DR team ... It's not hard to do, and a decent force (heck, a handful of civ3 horsemen!) can do more damage than a whole team of workers can repair in 20 turns, in the span of a couple of turns ...
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

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              • #22
                Originally posted by wgabrie
                War is usually about getting bases from the enemy. With closed borders I'll have to declair war anyway for my troops to enter. But what if the enemy has strongholded his cities and I can't take them? I might as well sit back and steal his territory...
                I agree..attrition

                survival of the fittest

                like two big burly dudes going at it

                head to toe battling it out

                slugging it out


                then along comes David
                Hi, I'm RAH and I'm a Benaholic.-rah

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                • #23
                  no attachemnt GT

                  what will happen next?

                  What about airapce?

                  If one goescrosses by foot/boat the civ will respond

                  What would it take to include airspace?
                  anti steam and proud of it

                  CDO ....its OCD in alpha order like it should be

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