Here's the changelog for the upcoming 1.08. Feel free to discuss and suggest ideas.
Code:
* PiMan's New Australia & Australia Civs * NeverMind's New Russia & Russia Civs * Younflancy's New China & China Civs * Other changes * Tax Trade Theshold doubled (can trade more before a tax rise) * All units now single graphics on map * No Pirates till after turn 30 (if AI controlled) * Added new tag: bFromWest to indicate Civ begins on the west of the map * Rebel Sentiment changes * Each colonist has their own RS on a percentage scale * Each colony's CRS is based on each colonist's RS in the colony * Global GRS is based on the RS of all units except those on the docks in Europe * Producing bells has an upward effect on all colonist's RS, the more bells the more upwards movement * Statemen in colonies raise the RS of units on the colony's plot on the map (eg: soldiers) * RS generation takes into account gameSpeed & handicap * Colonist's RS is now shown on the scale in the Revolution Advisor screen * What affects colonist RS: - City bell production (raises) - Accepting tax rises (lowers) - Not accepting tax rises (raises) - Kissing pinky (lowers) - Refusing to kiss pinky (raises) * Fixes (from 1.07) * Fixed Europe screen new profession crash * Doubled unit freedom times * Doubled unit upskilling time * Halved school fees * Upgraded to official patch 1.01f * Ozzy's map header fixed to allow for customising game * Fixed Buy Shortfall bug where amount of yield to purchase wasn't reset if you chose not to pay * "Examine City" changed to "Nevermind" on education popup to allow cancelling of education * Governor won't place automated citizens in education if human player * Doubled trade victory threshold
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