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AoD2: 1.07 Changelog & discussion

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  • #16
    Originally posted by PrinceMyshkin View Post
    But aren't MoW supposed to spawn on top of galleons?

    To my understanding all will appear in one stack by the coast, and either they will land or landing will happen during the next turn.
    Seems to me that once they spawn, the decision of landing depends on how far the land is (keep in mind the closest land isn't necessarily the land belonging to the rebelling player), and it's basically up to the AI to make decisions at that point. For all we know the AI won't even keep the "stack" together.

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    • #17
      Hi Wodan,

      I am talking for the new system which Dale may implement. I think everything will change in a good way.
      Last edited by PrinceMyshkin; January 26, 2009, 12:51.
      Coling since 1994... :)

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      • #18
        Originally posted by PrinceMyshkin View Post
        Hi Wodan,

        I am talking for the new system which Dale may implement.
        So am I.

        I think everything will change in a good way.
        So do I.

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        • #19
          Some education thoughts:

          -- I changed my major twice. For a cost a student could be switched if need arose. [Mind you, this may not make sense in a time where manufacturer professions were based on the apprentice/journeyman/master system ("OTJ?"), but the edu mechanism is probably more important than so-called realism. Come to think of it, raw material jobs were mostly based on what your father did.]

          -- Many FF were lawyers, so might statesmen be.

          -- By the time your Military College becomes available I have almost no use for Seasoned Scouts. I would have a Military College train veterans...slowly.

          -- Education costs might increase gradually due to inflation.
          "...your Caravel has killed a Spanish Man-o-War."

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          • #20
            Originally posted by Dale View Post
            I don't understand how you can say the proposed changes don't introduce a lot of strategic interest. As it is, I never build a navy. There's no point. The investment of time of a SoL to take between 50-100% MoW's is not worth the investment.
            Ah, but if your caravels were as deadly as mine, then you might go for naval victory! You know my approach has been privateers vs MoW at about a 2:1 ratio...which is *much* harder when the starting REF has been tripled.
            But with one SoL I have the potential to take down 3 galleons, and if I hit them on the way in to the New World that's 18 land units. That's an investment worth it, even more so with the cheaper costing SoL's.
            3 galleons? How about 1 galleon before being sunk by an MoW? Even this assumes that the galleons still have troops aboard at the end of their first move...default distance of 4 making this true, I guess.

            Meanwhile the idea of an REF of 1000 units horrifies me. I've spent a lot of effort minimizing REF size!!
            "...your Caravel has killed a Spanish Man-o-War."

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            • #21
              This is great,

              It's also getting closer to the original Col by the day

              In the original all education was free and Uni/College was needed to teach certain professions, and all trades took a fixed time to teach, but less time in Colleges and Uni's.
              I think Veteran soldiers could be trained in a college, but Dales idea regarding this is better I feel.

              Free colonists became specialists by staying in the same job over a long period of time, whilst IS's became free Col's over time, same as for crim's becoming IS's.
              Criminals could also be soldiers and became indentured servants after one or two victories, these in turn became Free Col's after a couple more victories, and free Col' dragoons became Vet's on the same principal.

              Great stuff Dale, but how about limiting the Kings tax demands to every 20th turn and set at 1%- like the original. Even I would stop re-loading the game if that was put back in, as in it's current format it breaks the game utterly.

              PS. How about creating the old Col native units of: Armed brave, Mounted brave and Mounted Armed Brave to provide more challenge and to re-introduce the old strategy of selling guns and horses to the tribes closest to your European rivals? Also, a diplomatic option to have a defence pact with Indian tribes?
              Last edited by moriety; January 26, 2009, 21:55. Reason: One more thing....:)

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              • #22
                You can actually have an alliance pact with the natives -if they trust you enough.
                Coling since 1994... :)

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                • #23
                  Updated changelog. Education finished.

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                  • #24
                    Petty Criminal and Indentured Servant cannot be educated in either education buildings or tribes.
                    - Unit changes:
                    * Indentured Servant can no longer be a scout, dragoon or missionary.
                    * Petty Criminal can no longer be a dragoon or missionary.
                    * Indentured Servant and Petty Criminal become Free Colonists after 20 turns (gain their freedom).
                    Believe it or not, I clicked this post wanting to write PCs and ISs should not become missionaries... Jeez, I am always a step back. You are too fast for me!

                    Do they gain their freedom working for 20 consequent turns inside a colony?
                    Coling since 1994... :)

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                    • #25
                      Nah, just 20 turns. They don't have to be in a colony.

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                      • #26
                        Why not 30 for PCs and 20 for ISs to point out the difference?

                        Cool idea.
                        Coling since 1994... :)

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                        • #27
                          Changelist updated with the latest changes.

                          Sorry for the delay in this update. Between new son, the heatwave and the bushfires the last month and a half has been very hectic.

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                          • #28
                            Dale, I hope you, your family, and your friends were nowhere near those bushfires!

                            Now are you saying that a new son is more important than a new mod release? Where are your priorities???
                            "...your Caravel has killed a Spanish Man-o-War."

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                            • #29
                              Thanks man. Whilst I knew people in the fires, everyone was lucky.

                              Of course, lucky is relative since some are lucky to be alive having lost everything else. But they live to fight another day.

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                              • #30
                                REF changes have been implemented.

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