This thread is where I'll be keeping an updated changelog for the next version of AoD2. Please feel free to discuss the changes.
Changelog for 1.07:
Changelog for 1.07:
Code:
[i]NEW:[/i] - Added some new songs - Uneducated units can learn professions "on the job" [i]CHANGES:[/i] - General balance changes: * Stable produces 3 horse per colonist, ranch 6 horse per colonist * Small score cheat for AI for new victories to make it fairer on the AI (based on difficulty level) - Promotion / Trait changes: * Disciplined trait also gives -50% equipment needed for dragoons. * Co-operative trait now gives -50% equipment needed for pioneers. * Canister Shot I, II & III gives +10%, +15% & +25% versus gunpowder units * Minuteman III gives +30% settlement defense, +10% vs Melee units & +10% vs Gunpowder units - Education changes: * Education threshold does not increase. Static education costs throughout game. * Education gold cost more static. Defined by education level. * Multiple colonists can graduate each turn. * Education buildings now define city's education level (schoolhouse level 1, college level 2, university level 3). * Professions now have a minimum education level to learn. For example stateman requires level 3 building. * Can only train specialists that exist in that city, and have the correct education level building. * Profession chosen and paid for at start of education. * Petty Criminal and Indentured Servant cannot be educated in either education buildings or tribes. - Unit changes: * Indentured Servant can no longer be a scout, dragoon or missionary. * Petty Criminal can no longer be a dragoon or missionary. * Indentured Servant and Petty Criminal become Free Colonists after 20 turns (gain their freedom). * Frigate now starts with Navigation I. * Free Colonist available in Europe for 750 gold * Privateers, Pirate brig, and Pirate Ship start with Skirmisher I - Founding Father changes: * Pedro Alvarez Cabral switched positions in the Exploration FF tree with Jacques Marquette * Washington Irving moved forwards to be the 3rd father in the Political FF tree * Washington Irving gives +25% education in all settlements * Sor Juana switched positions with Thomas Hooker in the Religion FF tree * Sor Juana gives +1 cross per Town Hall, +2 crosses per church, +4 crosses per Cathedral * Ethan Allen gives +2 Cannons and Mountaineer I & Ranger I for gunpowerder units * William Penn gives +1 cross per Town Hall, free church all settlements * Alexander von Humboldt gives +50% production of schools, colleges & universities * Peter Minuit gives -50% price of Indian lands * Pocahontas gives +2 Indian relations and 1 convert * Chief Powhatan gives -20% price of Indian lands, as well as +50% Indian convert str, and +1 movement converts * Hernando de Soto gives +100% production of Stables and Ranch, +1 Rancher * Ben Franklin gives +4 soldiers, +4 cannons, +1 Frigate & +1 ship of the line * William Brewster gives +25% production of churches and cathedrals, and -10% crosses required for immigration - REF changes: * MoWs no longer carry cargo * All MoWs deploy to New World on DoI * MoWs will not return to Europe * The King receives free galleons to transport the REF * Only need to kill all land units to win WoI [i]FIXES:[/i] - Total Pirate Plunder wasn't calculating correctly for victories - Added missing short text keys for Explorer (Xpl), Exporter (Xpo), and Seafarer (Sea) traits - Pirate Soldier graphics fixed (thanks BioHazard).
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