Just some WIP thoughts about trying to play a Pirate in AoD II.
I'm surprised to see that you don't appear to get Plunder points for sacking towns, as that was one of the most profitable--and risky--pirate activities (the sack of Cartagena, for example).
That makes it something of a mistake to sack European colonies as you eliminate future vict--er, "customers."
In my game I sacked the nearer towns because their cultural radius was taking away many of "my" tiles, promoting starvation.
In the meantime I discovered a change that I had overlooked: "Attack from ship modifier now -40% (was -25%, is -20% in vanilla, attempt to fix a single and multiplayer exploit of loading loads of cannons on a ship and attacking without chance of counter attack)." This was a painful lesson as I lost 3 of 5 cannon against mere militia.
It gets tedious waiting for new customers, especially after eliminating a bunch of ports...and more importantly sweeping the seas of shipping. I presume that what happens is each European gets one new ship at a time, which takes a long time to reach one of their scattered (surviving) colonies, then I sink it, creating another cycle of waiting. Also, if I accidentally mistake an inbound for an outbound I don't get any plunder for my trouble.
Net result: I may win an Economic victory while trying for a Pirate Plunder victory.
I'm surprised to see that you don't appear to get Plunder points for sacking towns, as that was one of the most profitable--and risky--pirate activities (the sack of Cartagena, for example).
That makes it something of a mistake to sack European colonies as you eliminate future vict--er, "customers."
In my game I sacked the nearer towns because their cultural radius was taking away many of "my" tiles, promoting starvation.
In the meantime I discovered a change that I had overlooked: "Attack from ship modifier now -40% (was -25%, is -20% in vanilla, attempt to fix a single and multiplayer exploit of loading loads of cannons on a ship and attacking without chance of counter attack)." This was a painful lesson as I lost 3 of 5 cannon against mere militia.
It gets tedious waiting for new customers, especially after eliminating a bunch of ports...and more importantly sweeping the seas of shipping. I presume that what happens is each European gets one new ship at a time, which takes a long time to reach one of their scattered (surviving) colonies, then I sink it, creating another cycle of waiting. Also, if I accidentally mistake an inbound for an outbound I don't get any plunder for my trouble.
Net result: I may win an Economic victory while trying for a Pirate Plunder victory.
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