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  • Idea about graduation

    How many times, did you have someone graduate when just before King decided to rip-off your money?

    How annoying is it? Damn, I can't get this graduation I was planning going now!

    What if we reverse things. What if when you put a colonist in the university, then you get to decide what his major would be, and pay up front.

    This will help gameplay, make it more predictable, enjoyable and strategic.

    Let alone it would be more realistic, you don't decide what your major was on your graduation date.

    ---

    And if we implement this, perhaps we could have different turn requirements for different professions...

    Oooh... and what about picking as a profession veteran soldier. OK, OK! Joking now!

    Thanks,
    Mysh
    Last edited by PrinceMyshkin; December 15, 2008, 21:28.
    Coling since 1994... :)

  • #2
    The king cannot rip off your money. Only you can be stupid enough to give it to him. There is no negative effect from denying tribute to the king. The only things the king responds to are refusing tax increases, asking for military aid in diplomacy, and generating liberty bells and in so doing creating rebel sentiment.

    And of course declaring independance, he tends to respond to that too.

    Comment


    • #3
      I think if you don't kiss his pinky, there is a boost at REF size (which is not immediate, like a factor scaling LB).

      Are you sure, there isn't such effect? I tend to keep no cash, always under 2k when I skip turn to avoid such things...
      Coling since 1994... :)

      Comment


      • #4
        In vanilla, there's effectively no negative for rejecting to kiss his pinky. There is a -1 to attitude, which translates to "not much". There is no positive to paying the King either.

        In AoD2 and PatchMod this was changed so that if you DO kiss his pinky ring, then the REF threshold is increased by 1 point per 10 gold paid to the King. So there is a positive for kissing his pinky.

        Comment


        • #5
          I suppose thereshold is "REVOLUTION_EUROPE_UNIT_THRESHOLD". So that's very important especially for end-game phase.

          Yes, I remember you saying there is a positive effect in AoD II for kissing his pinky.
          Coling since 1994... :)

          Comment


          • #6
            Originally posted by Dale
            In AoD2 and PatchMod this was changed so that if you DO kiss his pinky ring, then the REF threshold is increased by 1 point per 10 gold paid to the King. So there is a positive for kissing his pinky.
            You mean decreased, right?

            Comment


            • #7
              No, increased.

              Threshold means "# of bells needed to cause a REF increase", so increasing this number is a good thing.
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

              Comment


              • #8
                Ah, so it's not the REF threshold as in "threshold of the REF". Somewhat of a misnomer.

                Comment


                • #9
                  Originally posted by snoopy369
                  Threshold means "# of bells needed to cause a REF increase", so increasing this number is a good thing.
                  In a twist of irony, I think the same threshold also means "# of units added to REF at the next REF increase", so increasing this number is a mixed blessing

                  Originally posted by PrinceMyshkin
                  What if when you put a colonist in the university, then you get to decide what his major would be, and pay up front.
                  I like this idea. Rather than having to make the decision to train someone first then the decision about what to train them as later (at which point I'd have forgotten what I was planning and have realised I don't have the gold), I could do all the relevant thinking at the same time, and let the citizen train up in the background.

                  Comment


                  • #10
                    Originally posted by MontyLaremane

                    In a twist of irony, I think the same threshold also means "# of units added to REF at the next REF increase", so increasing this number is a mixed blessing
                    Actually, the formula to work out how many units are added, is extremely simple. It's not tied to any threshold value or other.

                    1st increase: 1 unit
                    2nd increase: 2 units
                    3rd increase: 3 units
                    etc

                    Comment


                    • #11
                      Originally posted by Dale
                      Actually, the formula to work out how many units are added, is extremely simple. It's not tied to any threshold value or other.

                      1st increase: 1 unit
                      2nd increase: 2 units
                      3rd increase: 3 units
                      etc
                      I'm confused

                      The bits of code I was looking at in CvPlayer.cc (around line 7900 or so) look like:
                      Code:
                      int iNumUnits = std::max(1, getRevolutionEuropeUnitThresholdMultiplier() / 100);
                      for (int i = 0; i < iNumUnits; ++i)
                      {
                      	addRevolutionEuropeUnit(eUnit, eUnitProfession);
                      }
                      Does the first line not relate the number of units added to the same threshold? Or am I barking up the wrong tree entirely? (the latter wouldn't surprise me).

                      Comment


                      • #12
                        I thought that was done by

                        RevolutionEuropeUnitThresholdIncrease!

                        Jeez.... need to study these stuff again.
                        Coling since 1994... :)

                        Comment


                        • #13
                          Monty you are correct, but RevolutionEuropeUnitThresholdMultiplier starts at 100 and increase by 10% each time (as calculated a few lines earlier).

                          Thus, actual unit increase is by 1 each time.

                          Comment


                          • #14
                            Aye, and to add to the fun, that 10% increase is compounded! The first few REF increases are 1 unit at a time, but then it rises exponentially so the 8th increase is 2, the 25th 10, and the 40th (if you're unlucky enough to get that far) over 40 units at once!

                            Just goes to show why the strategy of rushing bells near the end is so effective and keeping the REF down. But I'm swaying way off topic there, so I'll stop.

                            Comment


                            • #15
                              I believe you, because I had 400 units added at once... Thank God Dale put a cap there. So all good now.

                              If that's correct the more you increase this thing, the more REF will grow. I can prove this with maths.

                              But are we sure, its the "RevolutionEuropeUnitThreshold" which determines the REF size increase, and not the "RevolutionEuropeUnitThresholdIncrease"?

                              Over here it says it's the other way around. According to it "RevolutionEuropeUnitThresholdIncrease" is determining the size of REF increases.

                              I've seen a lot of confusion on the forums about how the REF, rebel sentiment and revolution works, and I've been confused by it myself. I did some research on the exact rules for these, both by looking at the game's actual code and by playing the game, and I thought I'd write up a little guide...
                              Last edited by PrinceMyshkin; December 17, 2008, 11:19.
                              Coling since 1994... :)

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