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[MOD] Land of our Fathers v1.3

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  • [MOD] Land of our Fathers v1.3


    Land of our Fathers v1.4
    An historical mod of the Founding Fathers of Civilization IV: Colonization
    LINK 1 - Land of our Fathers v1.4: released 17th December 2008 32Mb - on 2shared.com (click the 'click here' link bottom right part of screen)
    LINK 2 - Land of our Fathers v1.4 32Mb - on sendspace.com
    Mod summary v1.4:
    * Strategic decisions (all Founding Fathers useful in-game, more balanced)
    * Historical accuracy (Hernan Cortes 'famed conquistador and slayer of the Aztecs' no longer gives you a free stockade, pilgrim leader William Brewster no longer gives a discount when buying indian land)
    * Play as Portugal (Portuguese leaders Henry Aviz and Martim de Sousa, AOD2)
    * Aggressive natives (missionaries fail more often, less positive modifiers to Indian relations)
    * Religious migration (crosses, churches and cathedrals are all easier to produce & focus on, migration has more value)
    * Harvest raw materials (no nearby villages training planters for that prime resource near your town? Get the corresponding trade Father and bring one over from Europe)
    * Classic music (original colonization score added to the shuffled soundtrack)
    * New Europe screen (Europescreen version 3 replaces brown background)
    * The 'French Intervention' (at some expense and likely late in the War of Independance, Founding Father Benjamin Franklin will now bring reinforcements from Europe)

    Complete changelog from Civ IV: Colonization (vanilla):
    Spoiler:
    Complete changelog from Civ IV: Colonization (vanilla):
    ========================
    VERSION 1.4 ('realism' and balance changes including naturally breeding horses in ranches and stables, 3 treasures allowed per galleon, longer seiges of european colonies, less indian converts, and Founding Fathers gameplay tweaks following playtesting)
    ========================
    * treasure unit now down to 2 in cargo size, still requires galleons (i.e. galleon can carry up to 3 treasure at a time)
    * jesuit missionaries no longer always successful (still generate +50% converts, success rate not editable at present)
    * decreased number of native converts (increased initial missionary points convert threshold by +100%, from 1000 to 2000)
    * increased growth of native villages, (reduced threshold for growth by 20%, from 100 to 80)
    * return to vanilla - edited to give dutch a free merchantman rather than caravel
    * increased gold from capturing enemy colonies (up to 20 gold, +20 gold per population (was +10gold per pop) - effects more noticeable when capturing large colonies)
    * halved unit bombardment rates for cannon/artillery/frigate/ship of the line/man o war (seiges of colonies to destroy fortifications will take 2x time/units)
    * added value to Stables (+1 horses/turn, cost up from 30 to 50 hammers) and Ranch buildings (+2 horses/turn, cost up from 90 to 150 hammers)
    * changed value of Hernando de Soto (+1 Master Rancher, +50% production of stables and ranches)
    * increased value of Cyrus McCormick (+1 food on tiles with 1 food, +1 Expert Farmer) to (+1 food on tiles with 2 food, +1 food on tiles with 2 sugar, +1 food on tiles with 2 cotton, +1 food on tiles with 2 tobacco)
    * increased value of Benjamin Franklin (+1 galleon, +4 veteran soldiers, +2 cannons) to (+1 galleon, +1 ship of the line +4 veteran soldiers, +4 cannons)
    * increased value of Hernan Cortes (+50% great general emergence) to (+50% great general emergence, +10% str vs indians)
    * switched Lewis & Clark FF position with Alexander von Humboldt
    * increased value of Lewis & Clark (-25% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman) to (+1 movement wagon trains and merchantmen, -10% hammers required for all buildings)
    * changed value of Juan de Sepulveda (+2 Jesuit missionaries, plus +25% conversion rate from missions) to (+2 Jesuit missionaries, -20% cost of native land)
    * changed value of Gabriel Lallemant (+2 Jesuit missionaries) to (+1 Jesuit missionary, +25% conversion rate)
    * increased value of Pocahontas (+1 Indian convert, plus +2 strengthens relations with natives, one off auto-peace with the natives) to (+1 Indian convert, plus +2 strengthens relations with natives, one off auto-peace with the natives, -10% cost of indian land)
    * increased value of William Brewster (+1 free colonist, plus +25% construction of churches & cathedrals) to (+50% construction of churches & cathedrals)
    * switched Diego de cuellar FF position with De Coronado
    * increased value of de Cuellar (+3 Indentured servants) to (+2 Indentured servants, +1 Veteran soldier)
    * changed value of Patrick Henry (+3 bells per Town Hall) to (+2 bells per town hall, +2 bells per printing press, +4 bells per newspaper)
    ========================
    VERSION 1.3 (adds original soundtrack, new map, new europe screen, Founding Fathers gameplay tweak, text change, shortcut)
    ========================
    * added cephalo's FaireWeather mapscript (slow at generating map but very 'earth-like')
    * added CIV4EraInfos.xml (allows music to be split per era)
    * added classic colonization 1 music (cheers to Common Sensei), split between the era-shuffled playlists (Discovery & Expansion playlist: BirdSong, BonnyMorn, SmokyTune, Nightengale, FountainOfYouth, Cornwall, LittleFiddle) (Colonial & Independance playlist: OldJoeClark, FishersHornpipe, ShadyGrove, JineTheCavalry, FiddlersDance)
    * added shortcut to load Mod directly (copy to desktop or start menu for quicker loading)
    * added Europescreen version 3 (koma13), art included and added patched python file CvEuropeScreen.py
    * reduced value of Pocahontas (+1 Indian convert, plus +3 strengthens relations with natives, one off auto-peace with the natives) to (+1 Indian convert, plus +2 strengthens relations with natives, one off auto-peace with the natives)
    * increased value of Bartolome de las Casas (+25% conversion rate from missions) to (+25% conversion rate from missions, +1 relations with natives, one off auto-peace)
    * slightly increased value of Peter Minuit (-50% cost of indian lands) to (-60% cost of indian lands)
    * slightly increased value of Lewis & Clark (-25% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman) to (-35% cost of indian lands, +1 movement for wagon trains, +1 movement merchantman)
    * new town name added for Portugal : São José da Barra (lubricus)
    * changed to a unique icon for Cargo Holds (searchlight icon from Road to War), still awaiting a better one
    ========================
    VERSION 1.2 (fixes music, smaller file, amphibious gameplay tweak, text change)
    ========================
    * added Audioscripts2d.xml (allows play of the currently non-functioning portuguese music)
    * added Audioscripts3d.xml (allows play of the currently non-functioning portuguese music)
    * added Audiodefines.xml (allows play of the currently non-functioning portuguese music)
    * Removed PublicMaps (saves 1.4Mb filespace, looking to add fairweathe maps again at a later date)
    * Removed CvGameCoreDLL (saves 3.4Mb filespace, cpp files not necessary for playing the mod)
    * Attack crossing river modifier now -20% (was -10%, is -10% in vanilla)
    * Attack from ship modifier now -40% (was -25%, is -20% in vanilla, attempt to fix a single and multiplayer exploit of loading loads of cannons on a ship and attacking without chance of counter attack)
    * Amphibious promotion (Melee, Mounted, Gunpowder) now requires Combat IV (was Combat II)
    * Diplomacy text change "We would like to offer you the lands this settlement is on as a sign of our respect." to "We would like to offer you the land our settlement was founded upon as a sign of our respect." (clarity)
    ========================
    VERSION 1.1 (adds Portugal, new king, new leaders, new traits, new promotion, Founding Father tweak, text change)
    ========================
    * changed text on "2x as likely chance to get Treasure from Ancient ruins" (bad English!)
    * changed Father John Jacob Astor to +25% fur, added +1 Expert Fur Trapper (not purchasable in Europe - all units are now available in some way game)
    * added King of Portugal (Purple, leaderhead from Civ4 - Portugal, pedia from AOD2/Wikipedia)
    * changed Father John Paul Jones to +1 Frigate, free promotion (Veteran I) for all Naval units (to distinguish from Aviz' new Seafarer trait)
    * added trait Exporters (free promotion Cargo Holds)
    * added Portugal colonies (Dark purple, flag from AOD2, trait: Exporters)
    * added trait Seafarer (free promotion Navigation I, all naval units)
    * added Portugal leader Henry Aviz (trait: Seafarer, leaderhead from Ekmek, pedia from AOD2/Wikipedia)
    * added trait Explorer (-25% horses required for scout profession)
    * added Portugal leader Martim de Sousa (trait: Explorer, leaderhead from C.Roland, pedia from AOD2/Wikipedia)
    * added promotion Cargo Holds (Naval units only, +1 cargo capacity, requires Great General, recycled icon from Collateral damage III)
    ========================
    VERSION 1.0 (a complete 'balance/historical' redesign of Founding Fathers, cost, bonuses, order, reduced missionary success rate, added slight value to galleons and jesuit missionaries, amphibious gameplay tweak, looter gameplay tweak, text change, includes PatchMod 1.07)
    ========================
    Changes to Founding Fathers, bonuses, costs and positions, as well as additional changes based on CivFanatics feedback, removing bugs, exploits and enhancing gameplay:
    * Increased cost of all Founding Fathers, escalating with difficulty level (60/90/110/120/130/140/150 - % of base cost).
    * Decreased success rate of establishing missions, falling with difficulty level (100/95/90/85/80/75/70 - % chance of success)
    * Jesuit Missionaries are now ALWAYS 100% successful in founding a mission, and still attract +50% converts
    * Slightly increased penalty for attacking from sea (-20% to -25%)
    * Added a chance for Galleons to escape to a friendly Drydock / Shipyard following defeat (as per Caravel/Merchantman - other defensive/trading vessels)
    * Doubled Looter promotion to +100% gold from pillaging
    * Amended text for "Reveals all Tiles with [x]" ... to "Reveals all [x]" to increase on screen space [English only]

    Complete redesign of Founding Fathers
    CREDITS TO : Dale & Snoopy (PatchMod and AOD2), C.Roland (Sousa LH), Ekmek (Aviz LH), cephalo (faireweather mapscript), Common Sensei (extract of old col1 score), koma13 (new europe screen)

    ALL feedback, comments, suggestions and playtesting are much appreciated
    Last edited by jenks; December 21, 2008, 12:43.

  • #2
    can i get a moderator to add

    [MOD]

    to the start of the title of the thread, I can't seem to get it working!

    cheers

    Comment


    • #3
      Cyrus McCormick

      to +1 food on tiles with 1 food, +1 Expert Farmer

      Not very useful, I must say.


      Why one should waste all these bells for Benjamin to get:

      +4 veteran soldiers, +2 cannons

      I am not so keen, on so heavily moded fathers. Although some changes were needed eg John Paul etc.

      Classic music (original colonization score added to the shuffled soundtrack)

      Couldn't wish anything better than that!
      Coling since 1994... :)

      Comment


      • #4
        MUCH thanks for the feedback PrinceMyshkin

        Firstly I will disagree on one point, and am hard in the opinion that the Founding Fathers were not designed in any structured or even particularly chronological way for col 2, that there are clear balance issues (clearly Fathers who I rush to get above all else, and probably 50% of the FF I avoid in all games). More importantly I disagree with the history of the Fathers. Why does Cortes give you a free stockade? He is probably the most famous of conquistadors, military leader and slayer of countless tribes! There are lots of these mis-matches which seem to have been selected rushed or at random in game, and I don't want to pick at every one. Suffice it to say it grated me to the point that I wanted all to have HISTORICAL RELEVANCE!

        I aim to give all FF relevance, and also value, all to have some degree of usefulness, but that some will be more useful dependant on the strategy you are playing.

        Which is why I am inclined to agree with you on the other two points.

        ======================================

        Cyrus McCormick

        +1 food for all tiles with 1 food, and +1 Farmer

        I agree, after considering it is not so useful with relation to the cost as the 9th Trade Father. I intend to increase this value, as well as maintain some historical significance (effectively McCormick invented the 19th century tractor).

        please feel free to share thoughts on:

        Cyrus McCormick

        +1 food for all tiles with 2 food, +1 sugar for all tiles with 2 sugar, +1 cotton for all tiles with 2 cotton, +1 tobacco for all tiles with 2 tobacco

        ======================================

        Benjamin Franklin

        free Galleon, +4 veteran soldiers, +2 cannons

        Is the most politically points-expensive FF in game. I wanted to use Franklin as the effective bringer of the European Intervention, as per history. To get him and an all important military boost at the vital tme you would likely have to turn down other fathers. I think he will always be more valuable in short games and less valuable in epic length games, but I know no way to code a different father trait based on game length ... you suggest this is undervalued, and again I am inclined to agree.

        please feel free to share thoughts on:

        Benjamin Franklin

        free +1 Galleon, free +1 Ship of the Line, +4 veteran soldiers, +4 cannons

        ======================================

        cheers!

        Comment


        • #5
          History is always good. But do we need to change every single father? Sure, if there is a reason, I would.

          Regarding Cyrus; what about +1 food for all tiles? What it was, was not bad either. Do we need to change it?

          Benjamin Franklin; What about keeping Franklin's bonus to what it was, and empower the 9th political father - Alexis de Tocqueville? Let's say she could give a force equal to 5% of REF as a help?

          She was French, America maybe wouldn't have won independence, if France had not send troops. French troops were not many, but had proper military training, and were much better than any militias. Historicans say French troops evened the balance with their arrival.

          To be honest I would prefer to keep her as she is, and add another option -military help- when you reach an X amount of bells after DoI.
          Last edited by PrinceMyshkin; December 9, 2008, 20:51.
          Coling since 1994... :)

          Comment


          • #6
            now updated to v1.4

            Comment


            • #7
              You got some pretty good points there. Good job.
              Last edited by PrinceMyshkin; December 17, 2008, 11:22.
              Coling since 1994... :)

              Comment


              • #8
                posted a new link for those who dislike 2upload

                planning tomorrow to compile a 'patch' replacing the founding fathere and traits for AOD 2 v1.04 ...

                Comment


                • #9
                  now uploaded compilation modpack:

                  AODII 1.04 - Land of our Fathers

                  Base of Mod v1.04 of Age of Discovery II

                  Added the below changes (from LooF v1.4)

                  Changed all Founding Fathers values and free units, in line with LooF 1.4
                  Changed all traits in game, for civilizations, Fathers and leaders
                  Took off 1 cargo from Carrack (LooF trait enables this anyway)
                  decreased native converts (increased initial missionary points convert threshold by +100%, from 1000 to 2000)
                  increased gold from capturing enemy colonies (up to 20 gold, +20 gold per population (was +10gold per pop) - effects noticeable when capturing large colonies)
                  increased growth of native villages (reduced threshold for growth by 20%, from 100 to 80)
                  Upped Looter from +50% to +100% gold from pillaging
                  Added +1 horse to stables, +2 horse to ranch, upped costs
                  Attack crossing river modifier now -20% (was -10%, is -10% in vanilla)
                  Attack from ship modifier now -40% (was -25%, is -20% in vanilla, attempt to fix a single and multiplayer exploit of loading loads of cannons on a ship and attacking without chance of counter attack)
                  Amended text "Reveals all Tiles with [x]" ... to "Reveals all [x]" to increase on screen space [English only]
                  changed text "2x as likely chance to get Treasure from Ancient ruins" (bad English!)
                  Added new text keys



                  Upload links are :

                  1. AODII v1.04 LooF Compilation 66Mb - on 2shared.com (click the 'click here' link bottom right part of screen)
                  2. AODII v1.04 LooF Compilation 66Mb - on Sendspace

                  Comment


                  • #10
                    now uploaded a compilation modpack:

                    AODII 1.04 - Land of our Fathers

                    Base Mod is v1.04 of Age of Discovery II

                    Added the below changes (from LooF v1.4)

                    Changed all Founding Fathers values and free units, in line with LooF 1.4
                    Changed all traits in game, for civilizations, Fathers and leaders
                    Took off 1 cargo from Carrack (LooF trait enables this anyway)
                    decreased native converts (increased initial missionary points convert threshold by +100%, from 1000 to 2000)
                    increased gold from capturing enemy colonies (up to 20 gold, +20 gold per population (was +10gold per pop) - effects noticeable when capturing large colonies)
                    increased growth of native villages (reduced threshold for growth by 20%, from 100 to 80)
                    Upped Looter from +50% to +100% gold from pillaging
                    Added +1 horse to stables, +2 horse to ranch, upped costs
                    Attack crossing river modifier now -20% (was -10%, is -10% in vanilla)
                    Attack from ship modifier now -40% (was -25%, is -20% in vanilla, attempt to fix a single and multiplayer exploit of loading loads of cannons on a ship and attacking without chance of counter attack)
                    Amended text "Reveals all Tiles with [x]" ... to "Reveals all [x]" to increase on screen space [English only]
                    changed text "2x as likely chance to get Treasure from Ancient ruins" (bad English!)
                    Added new text keys



                    Upload links are :

                    1. AODII v1.04 LooF Compilation 66Mb - on 2shared.com (click the 'click here' link bottom right part of screen)
                    2. AODII v1.04 LooF Compilation 66Mb - on Sendspace

                    Comment

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