I had to edit this post because I was wrong in some things.
Here is a simple strategy of winning with 2 cities on medium level without doing anything unnatural.
The idea is to have a very good, very productive city in which you use liberty bells and another one in which you don't.
Your main city will have good production with your increased rebel sentiment. In this city you will build an industry. In the other city you put all the units you don't need in the main city and you also use it to gather resourses. Since you use LBs in only one city you won't have such a big REF in the end. The reason you use LBs and don't wait till the end is, to increase production and to get FFs.
Build your second city rather early. Now, send every unit that is not necessary in the first city, to the second one. Don't put a stateman in the second city. On your first on the other hand, put as many as you like. Let me repeat here that this strategy does not claim to be the most effective. But it does work and you are not obliged to do anything unatural, like putting your statesmen work as farmers.
In the first city you build lumbermill and industry asap. The second city provides resourses and storing space for your colonists who will become dragoons when you declare indepedance.
When you forsee that you will be ready soon you start to use statesmen in the second city too. In essense what you need is about 10k, enough money to buy guns/horses for about 15 dragoons plus a couple veterans. Cannons I only buy the first too. When your RS is close to 50% send your ships to buy guns etc. Ideally you will declare inepedance when you are at 50%. Don't lose a single turn if possible. The REF increases dramatically when you are over 50%.
In my last game on conquistator level the size of the enemy force was 45 ground units, not big, right? Mine was 17 dragoons (6 of them veteran soldiers) and 2 cannons. My only casualties came from amphivious assaults, something that has to be taken out btw. There were no marines in the 17th century. For the record I won on turn 1623. My starting position was just ok, 2 fish but no other specials. My leader was Sain Martin.
Of course you will do the standard things, send scouts early, trade with the indians, don't lose time etc. It is important to put a stateman early and trade a lot. Peter Minuit needs political and trade points and in my games I always lack political. Anyway if you get him around turn 25 it's ok.
Here is a simple strategy of winning with 2 cities on medium level without doing anything unnatural.
The idea is to have a very good, very productive city in which you use liberty bells and another one in which you don't.
Your main city will have good production with your increased rebel sentiment. In this city you will build an industry. In the other city you put all the units you don't need in the main city and you also use it to gather resourses. Since you use LBs in only one city you won't have such a big REF in the end. The reason you use LBs and don't wait till the end is, to increase production and to get FFs.
Build your second city rather early. Now, send every unit that is not necessary in the first city, to the second one. Don't put a stateman in the second city. On your first on the other hand, put as many as you like. Let me repeat here that this strategy does not claim to be the most effective. But it does work and you are not obliged to do anything unatural, like putting your statesmen work as farmers.
In the first city you build lumbermill and industry asap. The second city provides resourses and storing space for your colonists who will become dragoons when you declare indepedance.
When you forsee that you will be ready soon you start to use statesmen in the second city too. In essense what you need is about 10k, enough money to buy guns/horses for about 15 dragoons plus a couple veterans. Cannons I only buy the first too. When your RS is close to 50% send your ships to buy guns etc. Ideally you will declare inepedance when you are at 50%. Don't lose a single turn if possible. The REF increases dramatically when you are over 50%.
In my last game on conquistator level the size of the enemy force was 45 ground units, not big, right? Mine was 17 dragoons (6 of them veteran soldiers) and 2 cannons. My only casualties came from amphivious assaults, something that has to be taken out btw. There were no marines in the 17th century. For the record I won on turn 1623. My starting position was just ok, 2 fish but no other specials. My leader was Sain Martin.
Of course you will do the standard things, send scouts early, trade with the indians, don't lose time etc. It is important to put a stateman early and trade a lot. Peter Minuit needs political and trade points and in my games I always lack political. Anyway if you get him around turn 25 it's ok.
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