I had this idea of creating a mod where you could pan for gold.
New buildings: Panning Sledge, Panning Shed, Panning Station
These could only be built on colonies that include at least one river square.
You could arm (say) two colonists with a panning sledge which produce +1 gold each or put three in a panning shed (+2 each) and four in a panning station (+3 each). Convert natives, well aware of this beautiful sparkly yellow shiny stuff, could be "experts" and produce double. This could produce +24 gold per turn maximum, not much but every bit helps. You wouldn't want to make it too powerful to remove the necessity of trade in the game.
Another approach would be to allow colonists to work the river squares for gold. The output would increase with the various buildings much like fish do when you build docks and/or pioneers could improve the output.
This idea could add to the variety of the standard game.
Another layer could be added in which that panning for gold effects the markets (causes inflation).
Of course, I don't have any idea how to make squares or buildings yield gold. Can anyone help?
New buildings: Panning Sledge, Panning Shed, Panning Station
These could only be built on colonies that include at least one river square.
You could arm (say) two colonists with a panning sledge which produce +1 gold each or put three in a panning shed (+2 each) and four in a panning station (+3 each). Convert natives, well aware of this beautiful sparkly yellow shiny stuff, could be "experts" and produce double. This could produce +24 gold per turn maximum, not much but every bit helps. You wouldn't want to make it too powerful to remove the necessity of trade in the game.
Another approach would be to allow colonists to work the river squares for gold. The output would increase with the various buildings much like fish do when you build docks and/or pioneers could improve the output.
This idea could add to the variety of the standard game.
Another layer could be added in which that panning for gold effects the markets (causes inflation).
Of course, I don't have any idea how to make squares or buildings yield gold. Can anyone help?
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