The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I want to create a mod which allows putting men on the docks, possibly to generate more hammers or fish perhaps, much like you can put colonists on other buildings.
I've tried changing iMaxWorkers etc but so far I can't do it.
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod. Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
I'd have to look at the code, but I imagine you'd have to make it a DLL mod and actually create workers that are permitted to go there. It's also possible there is python required to physically show them there, though I'd hope it was more flexible than that.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
If you change the iMaxWorkers on other buildings, it works fine.
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod. Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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