The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
How do you get native converts to fight? The fact that certain founding fathers give them +50% strength and +1 movement suggests they can... or does it?
Is the nation attribute that means soldiers only cost 25 muskets a bit unbalanced? It means that (e.g.) a city with 200 muskets stockpiled can yield 8 soldiers, rather than 4 (obviously, with the right Fathers they will come with 4 free promotions as well)...
They don't actually own guns. They do, however, fight as individuals (as colonists) better than colonists.
You still have to have the population to act as soldiers. Often that is more limiting than guns. It takes 200 food to make a soldier, but only 50 guns, and you don't make food at a 4:1 clip compared to guns ...
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Yes, this is true. However, any city has population, and there is not much cost to switching people from civilian production to warfare.
This is particularly true after the War of Independence, when half of the things you normally with civilians are forbidden to you, and the other half have very little value because of the minimal time horizons...
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