I know about half the posts on here are people complaining about the game. I feel its my turn...
I played the first one for a long time, and consider it one of the best games ever.
As is, this one is rediculous.
I'm sick and tired of companies using the first buyers as beta testers.
But, there are good things.
Pros:
No longer do the Europeans surround your settlements with units even while at peace to prevent you from working the land.
Pioneers are much cheaper and don't run out of tools.
Indian settlements can be assimilated peacefully.
Converts can now become free colonists.
Cons:
You basically can't build more than three cities and expect to make the deadline.
You can have all your cities at 100% pro revolution and STILL be at 45% total because they count all your units, not just the ones actually working in the towns. This is frustrating because I've had more than one game end because I just keep cranking out too many units, diluting the support for the revolution. This despite having 100% in every colony.
Previously the King would send 5-10 Man O wars. With the size of his navy now well above what is historically believable (British navy usually had 100 - 200 capital ships in the wooden days for the WHOLE world), building any navy is pointless. In the first one I could always pick off a few and maintain my fleet.
Fortressess are pointless. They even took away the bombardment that sank many man o wars in the first one when you placed cannons in them.
This game has/had potential, depending on how they tweak things in the future. I'm disappointed they took away the foreign intervention that I often depended on in the first one.
For those out there arguing that the King's navy should be as dominant as it is, remember in the revolution the US actually won an engagement here and there (John Paul Jones), and with the French intervention won an actual naval battle (Yorktown).
Logically, if your going to have a godawful amount of superior quality troops, they shouldn't get beat by a small lesser quality bunch. Really there should be no way to win in the intervention when the King fields 200+ units vs my 40. But, its possible (I have beaten the game several times).
Eh, I just want to vent. This is the second game in a month I've bought that seems to be half assed (Spore was the first). It also seems game developers are making a general trend to quicker, more shallow games. Colonization is definitely pretty shallow in that there is only one way to win the game. Sure, you can conquer the natives or not, but really the things you need to do are the same every time. I feel like everytime I play it theres a timer going, "Don't enjoy it because you have x turns to do this or you lose."
I'm not going to buy another game for a while - definitely not on the first week of release. Theres just too much hype for games that turn out to be so so.
There, I feel like my frustrations were not in vain.
I played the first one for a long time, and consider it one of the best games ever.
As is, this one is rediculous.
I'm sick and tired of companies using the first buyers as beta testers.
But, there are good things.
Pros:
No longer do the Europeans surround your settlements with units even while at peace to prevent you from working the land.
Pioneers are much cheaper and don't run out of tools.
Indian settlements can be assimilated peacefully.
Converts can now become free colonists.
Cons:
You basically can't build more than three cities and expect to make the deadline.
You can have all your cities at 100% pro revolution and STILL be at 45% total because they count all your units, not just the ones actually working in the towns. This is frustrating because I've had more than one game end because I just keep cranking out too many units, diluting the support for the revolution. This despite having 100% in every colony.
Previously the King would send 5-10 Man O wars. With the size of his navy now well above what is historically believable (British navy usually had 100 - 200 capital ships in the wooden days for the WHOLE world), building any navy is pointless. In the first one I could always pick off a few and maintain my fleet.
Fortressess are pointless. They even took away the bombardment that sank many man o wars in the first one when you placed cannons in them.
This game has/had potential, depending on how they tweak things in the future. I'm disappointed they took away the foreign intervention that I often depended on in the first one.
For those out there arguing that the King's navy should be as dominant as it is, remember in the revolution the US actually won an engagement here and there (John Paul Jones), and with the French intervention won an actual naval battle (Yorktown).
Logically, if your going to have a godawful amount of superior quality troops, they shouldn't get beat by a small lesser quality bunch. Really there should be no way to win in the intervention when the King fields 200+ units vs my 40. But, its possible (I have beaten the game several times).
Eh, I just want to vent. This is the second game in a month I've bought that seems to be half assed (Spore was the first). It also seems game developers are making a general trend to quicker, more shallow games. Colonization is definitely pretty shallow in that there is only one way to win the game. Sure, you can conquer the natives or not, but really the things you need to do are the same every time. I feel like everytime I play it theres a timer going, "Don't enjoy it because you have x turns to do this or you lose."
I'm not going to buy another game for a while - definitely not on the first week of release. Theres just too much hype for games that turn out to be so so.
There, I feel like my frustrations were not in vain.
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