The king's artillery has 4 power and +150% bonus against settlements. Better to keep that thing away from your colonies then. In this game, I had this very small coastline and I managed to occupy every tactical landing location with a nice stack of troops. The king's army died trying to land because of the amphibious landing penalty.
Next thing I know, the AI drops the idea of attacking my coastline and instead attacks my main colony directly from the sea. Now after a few turns, these untouchable MoW's nullify the fortress defense bonus, and the king attacks with his artillery from the sea.
4 power points, +150% attack against settlements, -50% from the amphibious landing against my artillery, which has 3 points +50% from settlement defense and some rebel bonusses. This is a very much unbalanced fight and the king's artillery won every time (23 times in a row, against elite soldiers, cavalery and cannons alike).
When I realized what was happening, I abandoned the colony and waited in the next tile with my cannons. Then the king took the colony and landed his troops there. Then I attacked the city and this time I got the +100% attack against settlements bonus using my cannons and I annihilated the king's forces.
It just plain ridiculous that these attack vs. settlements bonusses outweigh the settlement defense bonusses, especially after naval bombardment.
It makes a defensive position into a disadvantage for the defender, which is completely unrealistic and ridiculous from tactical perspective.
It makes settlements into death traps. As it is now you're far better off having your troops exposed in an open field (what happened to the "artillery in the open" penalty anyway?).
I guess you could even exploit this and give the enemy open passage into your colonies and, once they're in, pound them with your artillery.
I generally like the troop upgrades in civ4/colonization, but in this case they really screwed up the balancing.
Next thing I know, the AI drops the idea of attacking my coastline and instead attacks my main colony directly from the sea. Now after a few turns, these untouchable MoW's nullify the fortress defense bonus, and the king attacks with his artillery from the sea.
4 power points, +150% attack against settlements, -50% from the amphibious landing against my artillery, which has 3 points +50% from settlement defense and some rebel bonusses. This is a very much unbalanced fight and the king's artillery won every time (23 times in a row, against elite soldiers, cavalery and cannons alike).
When I realized what was happening, I abandoned the colony and waited in the next tile with my cannons. Then the king took the colony and landed his troops there. Then I attacked the city and this time I got the +100% attack against settlements bonus using my cannons and I annihilated the king's forces.
It just plain ridiculous that these attack vs. settlements bonusses outweigh the settlement defense bonusses, especially after naval bombardment.
It makes a defensive position into a disadvantage for the defender, which is completely unrealistic and ridiculous from tactical perspective.
It makes settlements into death traps. As it is now you're far better off having your troops exposed in an open field (what happened to the "artillery in the open" penalty anyway?).
I guess you could even exploit this and give the enemy open passage into your colonies and, once they're in, pound them with your artillery.
I generally like the troop upgrades in civ4/colonization, but in this case they really screwed up the balancing.
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