I just tried out Caribbean on Huge.
Difficulty was the second lowest (Pioneer?). Epic speed. John Adams of the English.
I've had some bad games where I failed to spread out quickly enough and suffered for it. I was resolved to avoid that here.
After sailing west for several turns, I finally found land. By 1666 I've got eight colonies scattered around the eastern part of the archipelago. The Dutch are settled around Hispaniola. French and Spanish are sharing the eastern part of the mainland, directly south of me.
Some notes.
Anybody else tried out Caribbean? It's pretty interesting.
Difficulty was the second lowest (Pioneer?). Epic speed. John Adams of the English.
I've had some bad games where I failed to spread out quickly enough and suffered for it. I was resolved to avoid that here.
After sailing west for several turns, I finally found land. By 1666 I've got eight colonies scattered around the eastern part of the archipelago. The Dutch are settled around Hispaniola. French and Spanish are sharing the eastern part of the mainland, directly south of me.
Some notes.
- ICS seems incredibly powerful in the early part of the game. Every colony is producing food and simple resources in its home square, plus a free hammer.
- ICS plus certain key Founding Fathers is just plain ridiculous. +3 cloth, +3 hammers, +3 guns from a simple armory, +3 bells from a printing press. A large spread out empire is much stronger than in Civ4, assuming you're lucking with the FFs.
- I'm still not understand how the points are accumulated. One of the weak points of this game is the poor documentation.
- The rival empires have very few ships. I've got a small fleet of privateers, but I'm not running into very many targets for them.
Anybody else tried out Caribbean? It's pretty interesting.
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