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  • E3

    Has any websites out there done some E3 coverage for Colonization2 ? If so can you provide links if you find any ?

    I will if I stumble across one...
    «Vive le Québec libre» - Charles de Gaulle

  • #2
    There's nothing on GoogleNews yet... i'll check that regularly
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

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    • #3
      Take-Two's press conference isn't until late on the day on Wednesday, likely we won't see much before then. Don't worry though, we've been monitoring all the news feeds closely and will report on any stories as soon possible once they're released
      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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      • #4
        Goed, goed Ik wacht voor uw update. Dank u wel.
        Last edited by Niptium; July 15, 2008, 23:37.
        «Vive le Québec libre» - Charles de Gaulle

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        • #5
          Ke?

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          • #6
            I'm trying on mijn Nederlandse skills voor Locutus.
            «Vive le Québec libre» - Charles de Gaulle

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            • #7
              Come on, Dale, Dutch is just barbaric English anyway... I can read Dutch better than I can read Olde Englishe half the time.
              My translation:
              "Good, good. I (wait/watch?) for your update. Thanks."
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

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              • #8
                You just gotta remember I speak Strayne (Australian).

                Which is an even more barbaric Queen's English.

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                • #9
                  Originally posted by snoopy369
                  Come on, Dale, Dutch is just barbaric English anyway... I can read Dutch better than I can read Olde Englishe half the time.
                  My translation:
                  "Good, good. I (wait/watch?) for your update. Thanks."
                  Well, to be fair, English is the most bastardized germanic language their is. It is by far the most latinized and the most frenchified one... If you check on wikipedia, 40% of English words come from French... Which is to say, I remember learning English in school and thinking that the syntax and grammar were the most difficult parts since well, as far as vocabulary goes, I couldn't go wrong half the time by saying a french word with a faux English accent and get away with it. And now, that I'm learning Dutch, I find it more difficult because the Netherlands were culturally less influenced by France than England... although I must say rivier, oranje, bureau, etc. are bound to be recognized by any french speaker.

                  But I disgress, can't wait for tomorrow... Meanwhile I'm playing some Colonization and I gotta say, this game will win a lot just from a f*cking update to the AI... Man I can't stand having freaking foreign units sitting next to my colonies in time of peace...
                  «Vive le Québec libre» - Charles de Gaulle

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                  • #10
                    Civ4:Col @ E3: IGN

                    IGN is the first to report about Civilization IV: Colonization from the floor of this year's Electronic Entertainment Expo, more commonly known as E3. In a quick article IGN's Editor-in-Chief for the PC team Jason Ocampo brings good news:

                    There are now historical maps as well as randomly generated ones, so if you want to redo the American Revolution with a map of the United States you can. There are two leaders for each of the four playable factions in the game (Spain, England, the Netherlands, and France), and one of them is John Adams.

                    The article talks about the role of religion in the game and reveals there will be 52 Founding Fathers (almost double that of the original game), including Betsy Ross who will boost garment production.

                    Head on over to IGN to read the full (but short) article. As more Civ4: Col news gets posted from E3, we will of course keep you up-to-date.
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                    • #11
                      Civ4:Col @ E3: GameSpot

                      GameSpot's Andrew Park posted a preview of Civilization IV: Colonization from the floor of E3. Informing us the game will be 300 turns long and the gameplay will be quite similar to the original, except that the natives will behave more like full-fledged civs than disparate tribes. Another difference is that they can apparently produce super-specialists:

                      In fact, you can spend much of the early game building a thriving economy with trade routes spanning your entire holdings and leading up to the homesteads of various tribes, who, when parlayed with properly, may provide special training to help further your cause, even producing "great people," such as master furriers who can craft exceptionally well-made coats out of the raw material of animal furs that fetch an extremely high price on the marketplace.

                      The article also talks about declaring revolution, which appears harder this time around than in the original because this game is shorter:

                      And since the game has a limited timeframe of 300 turns, you can't decide to declare independence with only 10 turns left, since you simply won't have enough time to turn away the tide. The demonstration version we watched declared independence at about turn 225, which may or may not have been premature, since we had only 55% of our colonies' popular support, and not nearly enough ships and soldiers to turn away the attacks of the king.

                      With some more tidbits of info on Founding Fathers, the new constitution feature, the map scripts and the differences between the playable nations, you can find the full article over at GameSpot.
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #12
                        Civ4:Col @ E3: Screenshots

                        Dutch gaming site Gamed has a scoop as the first to post new screenshots of Civilization IV: Colonization from the floor of the Electronic Entertainment Expo. The four images show off respectively gorgeous naval combat, an early Dutch empire, a well-developed English colony with the main map interface visible, and the colony screen. Check them out by visiting Gamed. Thanks to forum user Xochipilli for the heads-up.
                        Last edited by Locutus; July 16, 2008, 10:30.
                        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                        • #13
                          We see that the game isn't finished by two things : 1 colonies founded next to each other and 2 the f*ugly city screen where I can't tell a church from a forgery.
                          «Vive le Québec libre» - Charles de Gaulle

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                          • #14
                            I don't think there's anything wrong or unfinished about founding colonies next to each other: you could do that in the original as well (but not in Civ4). With the smaller radii that actually makes sense.

                            The colony screen looks fairly similar to the original as well, but I agree it doesn't work too good, very messy. But it'll be a massive challenge to get that right though, it'll be interesting to see if they can pull it off.
                            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                            • #15
                              Civ4:Col @ E3: UGO

                              UGO's gamesblog is reporting from gaming conference E3 about the upcoming Civilization IV: Colonization.

                              The game is actually set during the period of rampant imperialism, when European nations ventured out to discover themselves a New World. The maps are randomly generated – unless you choose to load up a pre-designed one, that is – but the colonizers are all specific to the period: English, French, Spanish and Dutch. Much like the civilization and leader benefits in Civ IV, the choice of nationality comes with specific benefits, such as increased Cross production for the English (which help attract immigrants) or a military bonus against native peoples for the Spanish.

                              The article explains that the New World will be occupied when you arrive so you'll have to find a way to deal with the natives, one way or another. Once established players have to build up their economy to prepare for the eventual goal of declaring independence, which involves drafting your own constitution, based on the US one, and fighting a Revolutionary War, which is complicated by the 300 turn limit.

                              The article also mentions the addition of 52 Founding Fathers, a suite of modding tools and the option for four-way multiplayer. Read the full article on UGO.
                              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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