Quoted from kolpo's post in the "articles" thread:
"Right after you hit the big bell-shaped button that causes your colony to revolt, you'll have some big decisions to make. A series of either/or questions pop up immediately after you declare independence, the collective results of which will comprise your nation's constitution. Will you support slavery? Enforce the separation of church and state? Model yourself after your monarchist rulers, or opt for a representative democracy? Each of these elements will bestow certain global properties on your colony. If your state is against slavery, for instance, you'll enjoy a bonus to the population of each of your settlements. "
Does this give you the impression that the period after independence will be a "bigger" part of the game than in the original version? I am not opposed to the idea in principle, but I did like that the original version has a very definite (if sometimes protracted) endgame that gives a sense of purpose for all the little colonial mangement decisions earlier. While it will probably be a great feeling to create not just "a new nation" (TM), but one that has a particular character reflecting the gameplay choices made during the colonial period, I am not sure whether it is a good idea to introduce social engineering (or civics) at a time when the player is focused on winning the war and his military objectives will override most domestic policy considerations (because the end of the war is the end of the game). What are your speculations and thoughts about the endgame?
EDIT: removed outdated link for quote
"Right after you hit the big bell-shaped button that causes your colony to revolt, you'll have some big decisions to make. A series of either/or questions pop up immediately after you declare independence, the collective results of which will comprise your nation's constitution. Will you support slavery? Enforce the separation of church and state? Model yourself after your monarchist rulers, or opt for a representative democracy? Each of these elements will bestow certain global properties on your colony. If your state is against slavery, for instance, you'll enjoy a bonus to the population of each of your settlements. "
Does this give you the impression that the period after independence will be a "bigger" part of the game than in the original version? I am not opposed to the idea in principle, but I did like that the original version has a very definite (if sometimes protracted) endgame that gives a sense of purpose for all the little colonial mangement decisions earlier. While it will probably be a great feeling to create not just "a new nation" (TM), but one that has a particular character reflecting the gameplay choices made during the colonial period, I am not sure whether it is a good idea to introduce social engineering (or civics) at a time when the player is focused on winning the war and his military objectives will override most domestic policy considerations (because the end of the war is the end of the game). What are your speculations and thoughts about the endgame?
EDIT: removed outdated link for quote
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