Hi,
I tried a lot of sponsors and i think the Arc is incredibly specific. Firstly, i am seduced to his skill.
Whereas Asian Corp have a boost for wonders construction and workers, African a boost for growth, Arc dont have a boost at early game.
His spy specialization gives it alternative play for midgame
- good in peace, they can be agressive with stealing ressources and other things.
- at war time, they can accelerate the fall of city by inside.
During the early game, The faction is defined as "normal", dont have any advantage.
In fact, compared to certain factions, Arc can have a lot of weakness (no extra growth, no military bonus..)
So the choices of bonuses at start (cargo, extra worker...) should be taken very wisely, according his spy skill and weak start.
Should Arc rush for Spy (Informatic in research science)? Or secure food and production like a standard faction?
With his capacity of stealing energy at midgame, i wonder how to use these extra energy
- trade with allies to science, or other strategic ressources
- buy more territories than you really need , just for control your boardland and dont let enemy come to strategic location
- prepare the economy translation with better science building (observatory for example, academy...)
- make an army and attack, buy soldier and production building
The problem is that these spy have a chance of success, the operation is not always successful, so this faction has a gambling skill, whereas others has standard, fix skills.
I wonder if the better way when you have some good operations is to invest quickly and wisely, dont need to go ambitious project. So i think the science way (invest to science building) is too long term for these kind of Arc gameplay
So i think military is better, maybe the best way. You have soldier more than others, you attack and conquer city.
Then, you make science.
Another point i dont understand
You need a good level of conspiracy in a city to make better operation (steal science, steal a unit...) but at the same time, the city with high conspiracy know someone is spying, so the player (or IA) will react. So when you should make high operation, or keep quiet and sleep a while, or leave the town?
Is it better each time you have stealing energy once,
- to switch town?
- to stay and keep stealing energy?
- to stay try to do better operations?
So, you have non constant result, and your operations cant be done regularly, due to timing.
Arc is very hard to play, compared to "beginners" faction (Asian, African, Polystralian)
I think Arc's potential is entirely on Midgame. If you dont take your timing advantage, lategame will be a pain when enemy cities has better counter spy.
The key is a good midgame extension
I tried a lot of sponsors and i think the Arc is incredibly specific. Firstly, i am seduced to his skill.
Whereas Asian Corp have a boost for wonders construction and workers, African a boost for growth, Arc dont have a boost at early game.
His spy specialization gives it alternative play for midgame
- good in peace, they can be agressive with stealing ressources and other things.
- at war time, they can accelerate the fall of city by inside.
During the early game, The faction is defined as "normal", dont have any advantage.
In fact, compared to certain factions, Arc can have a lot of weakness (no extra growth, no military bonus..)
So the choices of bonuses at start (cargo, extra worker...) should be taken very wisely, according his spy skill and weak start.
Should Arc rush for Spy (Informatic in research science)? Or secure food and production like a standard faction?
With his capacity of stealing energy at midgame, i wonder how to use these extra energy
- trade with allies to science, or other strategic ressources
- buy more territories than you really need , just for control your boardland and dont let enemy come to strategic location
- prepare the economy translation with better science building (observatory for example, academy...)
- make an army and attack, buy soldier and production building
The problem is that these spy have a chance of success, the operation is not always successful, so this faction has a gambling skill, whereas others has standard, fix skills.
I wonder if the better way when you have some good operations is to invest quickly and wisely, dont need to go ambitious project. So i think the science way (invest to science building) is too long term for these kind of Arc gameplay
So i think military is better, maybe the best way. You have soldier more than others, you attack and conquer city.
Then, you make science.
Another point i dont understand
You need a good level of conspiracy in a city to make better operation (steal science, steal a unit...) but at the same time, the city with high conspiracy know someone is spying, so the player (or IA) will react. So when you should make high operation, or keep quiet and sleep a while, or leave the town?
Is it better each time you have stealing energy once,
- to switch town?
- to stay and keep stealing energy?
- to stay try to do better operations?
So, you have non constant result, and your operations cant be done regularly, due to timing.
Arc is very hard to play, compared to "beginners" faction (Asian, African, Polystralian)
I think Arc's potential is entirely on Midgame. If you dont take your timing advantage, lategame will be a pain when enemy cities has better counter spy.
The key is a good midgame extension
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