Not sure why Firaxis did not create a naval unit that could capture a city. Seems like a gap. Anyway, I tried to create my own unit with a mod. I see the unit loading to the Units table. And there are no error messages in the log. But when I run the game with the mod, the unit isn't on the tech tree. I don't know what else I can do to troubleshoot why my mod isn't working. I tried attaching it to other techs, but still nothing. Any thoughts? Below is the xml:
Code:
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UNIT_NAVAL_KONAREVENGER Kona Revenger UNIT_NAVAL_KONAREVENGER |
UNIT_NAVAL_KONAREVENGER UNITCLASS_KONAREVENGER 15 40 TECH_HABITATION Kona Revenger Attack cities A boat that can attack cities 5 UNITCOMBAT_NAVALMELEE DOMAIN_SEA UNITAI_ATTACK_SEA true true true true true 40 20 5 5 ART_DEF_UNIT_NAVAL_FIGHTER BOAT true |
UNIT_NAVAL_KONAREVENGER FLAVOR_NAVAL 6 |
UNIT_NAVAL_KONAREVENGER FLAVOR_NAVAL_RECON 2 |
UNIT_NAVAL_KONAREVENGER UNITAI_ATTACK_SEA |
UNIT_NAVAL_KONAREVENGER UNITAI_RESERVE_SEA |
UNIT_NAVAL_KONAREVENGER UNITAI_ESCORT_SEA |
UNIT_NAVAL_KONAREVENGER UNITAI_EXPLORE_SEA
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