Announcement

Collapse
No announcement yet.

Mr. Ostrich's Bug Compendium

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mr. Ostrich's Bug Compendium

    I've encountered a few bugs here and there that I've decided to put in one place. Due to my, how shall I put it, unusual (selling for 30 keys, pm me on steam), playstyle, I imagine some of these won't have been experienced by anyone else. I'll probably post interesting anecdotes about my games here too.

    BUG: Station Madness!

    In the event that the player attacks and destroys a station that the AI is trading with. It is possible that the AI will become bugged, resulting in them thinking that you are continuously attacking the station for the remainder of the game. Naturally, this destroys your relations with the civ. I have a save file where that has happened, and can post it if it is needed, but I imagine it wouldn't be overly difficult to replicate.

    As an addendum to the station madness bug, AI's will get grumpy at you for destroying stations that they themselves are trying to destroy. (See also, harmony miasma, combat satellites while helping them fight a war, etc etc.)

    BUG: Mind $#@%ed!

    The fact that this one got through testing is baffling to me, but whatever. Anyway, what happens is this, say, Hutama builds the mindflower, and I, as a harmony Elodie player, can't have that uncultured Yobbo ruining humanities first impression with Planet, so I go and take Freeland from him, both robbing him of his mindflower and giving the name Freeland a delightfully postmodern ironic twist.

    The game will then break. The mindflower will not progress because the city is in resistance (which makes sense mechanically but in the lore isn't possible) and from what I can tell (the game got progressively more broken as time went on) it will end the game at it's usual time, breaking things because it doesn't know who to give the victory to. In my case, it couldn't tell whether Hutama should win or Kavitha, I sold her Freeland after seeing the ridiculous amounts of Terrascape.

    Something so integral to the game should not bug out so hard. I lost the game (I think) but was frozen in the diplomacy screen with Hutama so I couldn't tell. Despite having taken Freeland, I was able to attack the mindflower I'd just captured, so I don't get what's going on here.

    BUG: Empty Words!

    If you use the diplomacy menu while waiting for turns to progress, any diplomatic pop-ups will be empty, which is to say, if someone wants to renew a deal with you, the deal will be an exchange of nothing for nothing. This is a problem because I like to view the current state of Diplomacy during turn calculations. Much like the above Mindf*ckery bug, how the hell did this get through testing, and this is directed at said testers, not the developers. Bugs like this one are the sort of thing that playtesters seem to be specifically meant to pick up. I sound angrier than I am, I'm actually genuinely curious to see how playtesting works, because I know if I was doing it I would **** around with menu's and things constantly because interacting with several systems at once seems like it'd be the most likely way to break the game.

    BUG: How dare I declare war on you!

    Less of a bug and more of an oversight, the diplomacy calculations will flag the player as betraying alliances if said alliance system forces a player into war. Basically, if I declare war on an AI, and he is allied with my ally, I will take massive diplomatic hit's. This wouldn't be a problem but there is no easy way to track interAI diplomacy.

    I do love the Alliance system though, in the aforementioned broken Elodie game. Fielding declared on Barre, which resulted in a chain reaction on a global scale, it was the first time a war situation in Civ felt like an actual diplomatic affair, and I called it The New World War. The AI does need to be tweaked a bit, if you and the AI both declare on somebody, you can clearly see the AI putting no effort into the war. Barre was the exception to this rule, and we were staunch allies throughout as he fought off invasions from both Fielding and Kozlov.

    My third game will begin soon (I've abandoned the Elodie game to the Bug God!) and I expect many more bugs will rear their heads. Stay tuned.
    Last edited by A Space Ostrich; October 27, 2014, 23:45.
    As of the latest patch, previous versions of humanity are no longer supported.

  • #2
    Any playtesters will have signed an NDA so won't be able to comment on what happened or didn't happen.

    As a general rule ... There's many different ways that bugs can get into release. Playtesters not finding them is one, but definitely not the only one.

    Comment


    • #3
      If you add saves that reproduce the bugs, it would be easier for the devs to fix said bugs. Just sayin'
      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
      Also active on WePlayCiv.

      Comment


      • #4
        when sifting through unit upgrades, sometimes the previous model would be superimposed on the new one. it made for some interesting combinations, like a battlesuit riding the sea vessel.
        I wasn't born with enough middle fingers.
        [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

        Comment


        • #5
          I've run into that one too actually. Only on harmony though, not that I think that Affinity affects it.

          I'll be starting up a supremacy game at some point, though I do want to attempt to recover that Elodie game so I can finish it. Are achievements blocked with mods?
          As of the latest patch, previous versions of humanity are no longer supported.

          Comment


          • #6
            Did you have any saves, ASO?
            Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
            I praise you because I am fearfully and wonderfully made - Psalms 139.14a
            Also active on WePlayCiv.

            Comment


            • #7
              Originally posted by A Space Ostrich View Post
              I've run into that one too actually. Only on harmony though, not that I think that Affinity affects it.

              I'll be starting up a supremacy game at some point, though I do want to attempt to recover that Elodie game so I can finish it. Are achievements blocked with mods?
              yeah, i was neck deep in supremacy when i noticed it.

              also, i get weird things happening when i don't run Civ BE with AMD mantle. it's like the screen is smaller than what it ought to be.
              I wasn't born with enough middle fingers.
              [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

              Comment


              • #8
                Originally posted by Nikolai View Post
                Did you have any saves, ASO?
                I do, I'll upload the Station save when I get home.
                As of the latest patch, previous versions of humanity are no longer supported.

                Comment


                • #9
                  Not an actual bug, but definitely a major oversight from a game design perspective:
                  After you befriend the alien wildlife (which, as you surely know, requires an alien nest within your territory) it is totally simple to lose this relationship by moving your own troops over alien nests (not only on your terrain, but world wide). Neither are the nests immone from destruction by your own troops, nor do you get a warning before moving into this tile (enabling you to stop the action) ... and the pathing algorithm (i.e. when you want to cover large distances) also treats alien nests as non existant.

                  That makes it more or less impossible to give your troops long range movement orders, if an alien nest is somewhere in-between, if you have (and want to keep) the friendship with the aliens.
                  Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                  Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

                  Comment


                  • #10
                    I wasn't actually aware you could befriend the aliens with an alien nest.
                    As of the latest patch, previous versions of humanity are no longer supported.

                    Comment


                    • #11
                      You can. If you get a nest inside your borders, don't attack them for a while and let the nest stay, you get blue relations with them and they never, ever, attack. It disappears if you clean out the nest IIRC though.
                      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                      Also active on WePlayCiv.

                      Comment


                      • #12
                        Originally posted by A Space Ostrich View Post
                        I wasn't actually aware you could befriend the aliens with an alien nest.
                        You have to have an alien nest in your territory and then wait ... after maybe 50 turns (if the nest dosn´t get destroyed during this time) the symbols over the heads of the aliens turn blue ... and they won´t attack you anymore (although siege worms might occasionally still destroy tile improvements within your territory)

                        A rather fragile peace however ... if the nest within your territory gets destroyed (no matter whether by your own units or units of other factions) or your own units destroy an alien nest (no matter whether within your own territory or not) the aliens revert to their old state again.
                        Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                        Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

                        Comment


                        • #13
                          Holy Bug Batman! Have I got a new bug for you. It involved the much lauded AMD Mantle. If I start the game with mantle enabled the resolution doesn't map to my monitor correctly. I have a 4k monitor but use the desktop on 1440p. The regular game runs on 1440 normally (the UI is painfully small at 4k resolution) but with mantle enabled it doesn't realise how big my monitor is and open the game at a staggering 4 time my monitors normal size. I can't physically see the options menu to change it, and had to use config files to change the game to 1080p. But here's the good bit, if I try to change the resolution once the game is open, the game will automatically revert to windowed 900ish p every time I change it to anything that isn't 1080p. Mantle, I'm sad to say, doesn't seem to be very good. And I have one the graphics cards they designed the damn thing for. I'd hate to see what horrors mantle would inflict on a Nvidia graphics card.
                          As of the latest patch, previous versions of humanity are no longer supported.

                          Comment


                          • #14
                            Oh, and I was enabling mantle in the first place to fix a majorly painful stuttering bug where the map stutters while it moves. I can handle it but it causes physical pain to my eyes over extended periods. No idea how to fix but I think it's a result of my not playing at native resolution.
                            As of the latest patch, previous versions of humanity are no longer supported.

                            Comment


                            • #15
                              Hmm. I seem to have just won a game and not gotten any badges.
                              "In the beginning was the Word. Then came the ******* word processor." -Dan Simmons, Hyperion

                              Comment

                              Working...
                              X