Some new screenies and some new concept art as well. I think this is the first time we've seen evidence of a unit type outside the basic "air fighter" or "soldier."
Most interesting new feature:
"In a nutshell, a favor is the promise to repay for things that you do good for them," McDonough said. When you trade something to a faction, and they have nothing to give you in return, they may offer you a unit labeled as a favor. You can accumulate multiple favors from a faction, and trade them back to them for something later down the line like resources, money, science or even declaring war on a third party.
"Favors give the player the ability to manipulate, in the long term, the balance of power in the diplomatic landscape," McDonough said. "You can literally make your opponents do things that fit your plans."
"Favors give the player the ability to manipulate, in the long term, the balance of power in the diplomatic landscape," McDonough said. "You can literally make your opponents do things that fit your plans."
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