A Google translation of a new article in Spanish:
Élodie, faction faction leader Franco-Iberia
Not long to go. Civilization engines are about to enter phase ignition, and the countdown has only a few months to take off. Beyond Earth will take us beyond our planet to explore space, and we met with the staff of Firaxis to know new faction that has entered the scene and some of the secrets of the delicate balance of the game.
By Alvaro Castilian
Civilization Beyond Earth: Élodie, faction faction leader Franco-Iberia
Hard not to feel excited about the new Civilization. Not only its name suggests and a great game in the draft strategic gender in this year 2014, but also in this case we speak of a small-great revolution in the field of franchising. Delves Beyond Earth in space epics like at the time and did other work of Sid Meier, the legendary Alpha Centauri.
However this time the profile is very different, and chatted with Firaxis to know some details about the last of the leaders revealed: Élodie. Will Miller and David McDonough, the leading designers of the title, tell us all the secrets of the Franco-Iberia faction belonging and deepen relations between each other.
3DJuegos: What can you tell about the history of Élodie?
Will Miller: She is an aristocrat. Élodie is a descendant of the nobility and the privileged elite of the old families of France, Spain and Italy. She is rich by the properties of their ancestors in agriculture, food processing, textiles and pharmacies. This privilege has provided the best education in the old continent, which has caused that to be a character of a great cultural heritage.
She also is a personality who controls the media, and that has been used to elevat ru personal popularity and to ensure its position as the mind behind the expeditions into space. What's more Élodie personally supervised the creation of `The Cannon ', the definitive collection of Western art, with works, letters, and music ... All these elements replicated to become a scale of cultural collections in Most expeditions.
3DJuegos: We would like to know more about the context of the faction to which they belong. What can you tell us?
Will Miller: Of all the factions we have discussed so far, the Franco-Iberia is having a higher standard of living. Is a leader in green engineering and possesses astonishing level in urban design. They have founded the `green technology ', an ideology that enjoys extraordinary magnetism among the world's elite in terms of higher education of his lineage.
During the dissolution of the European Union, Franco-Iberia positioned itself as the protector and direct descendant of the best traditions of the Renaissance and the Enlightenment, and continues to support the culture of the old continent ... even exporting it.
Geographically territories includes mainly the former France and Spain, and parts of Italy, and extends along the Mediterranean to include parts of North Africa.
It is said of them among his critics that usually have become `the Romans', in reference to its similarities to the Roman Empire.
3DJuegos: How does this position cultural advantage translates into their strengths and faction?
Will Miller: This civilization is better positioned to take advantage in terms of culture and virtue than any other. Right now they get free 10 Virtues technology, which gives them a wide range of flexibility in the sense that you do not sacrifice scientific progress if you give priority to culture in your cities. In addition to its depth and its bonuses to Virtues, Franco-Iberia is able to respond to changing situations in the game more comfortable than many of the other factions form.
3DJuegos: Civilization But the key is balance their care, so what are your weaknesses?
Will Miller: The great weakness of Franco-Iberia is that the faction has to focus on culture to capitalize on their skills. Furthermore if also will choose to set yourselves weak in any area where you stand not focusing Virtues, so you can fall to the production or military might of other factions.
This means that to get the win with this faction requires a solid plan and a long-term strategy, and not getting distracted Virtues investing short-term objectives.
3DJuegos: What can we expect of diplomatic relations between factions?
David McDonough: As regard the leaders of Civilization V, here the leading figures from other factions have a preferred approach to the game. We talked about wanting to cover whole continents or, on the contrary, lifting lighter empires ... Besides other degrees of aggression towards alien life on the planet or other program features. They recognize when you have resources or territory they want, and do what they can to get you.
3DJuegos: So we suspect that the attitude of the alien artificial intelligence and human features we differ much more than initially thought, right?
David McDonough: Yeah, that's a good question. The AI controls the other factions are there to win the game, and since you threaten believes the player as a direct competitor. By contrast, the artificial intelligence that runs the aliens is not there to the same but want to stay alive, of course.
If you are not aggressive with the aliens, for example not shooting everyone you meet on the road or destroying their nests, they will not be aggressive against you ... Well, at least in the early stages of beginning. What I mean is that if another faction is systematically slaughtering aliens, then these species will decide they do not want to know anything about humans in general regardless of their affiliation and begin to attack you.
We must deal with the consequences of another war with the aliens, just as being a source of many interesting decisions.
3DJuegos In other matters we would like to know how improvements and customization work Troops
David McDonough: As you progress in the game you start to accumulate points within a certain affinity. The affinities are three competing for the future of humanity visions. (If you want to know more about the affinities Simply follow this link and view a recent interview with Firaxis about the game). As you grow your affinity will get the ability to unlock upgrades for your units, they shall apply to future versions of the units you choose.
3DJuegos: Ultimately we'd like to ask for some interest that seems to Firaxis in recent times when the market attract casual players and phones. Does this project will focus on the simplification of the gaming experience Beyond Earth?
David McDonough: This title is built on the same line of Civilization V and other game titles in the series, resulting in limitless gameplay and formula that is easy to get hooked. We want to make the best game for each platform that we develop, whether it is a PC, a mobile or tablet.
Civilization: Beyond Earth is a game we hope to deepen and attract players that legendary phrase 'just one more turn' as they write the next chapter in the history of mankind!.
Not long to go. Civilization engines are about to enter phase ignition, and the countdown has only a few months to take off. Beyond Earth will take us beyond our planet to explore space, and we met with the staff of Firaxis to know new faction that has entered the scene and some of the secrets of the delicate balance of the game.
By Alvaro Castilian
Civilization Beyond Earth: Élodie, faction faction leader Franco-Iberia
Hard not to feel excited about the new Civilization. Not only its name suggests and a great game in the draft strategic gender in this year 2014, but also in this case we speak of a small-great revolution in the field of franchising. Delves Beyond Earth in space epics like at the time and did other work of Sid Meier, the legendary Alpha Centauri.
However this time the profile is very different, and chatted with Firaxis to know some details about the last of the leaders revealed: Élodie. Will Miller and David McDonough, the leading designers of the title, tell us all the secrets of the Franco-Iberia faction belonging and deepen relations between each other.
3DJuegos: What can you tell about the history of Élodie?
Will Miller: She is an aristocrat. Élodie is a descendant of the nobility and the privileged elite of the old families of France, Spain and Italy. She is rich by the properties of their ancestors in agriculture, food processing, textiles and pharmacies. This privilege has provided the best education in the old continent, which has caused that to be a character of a great cultural heritage.
She also is a personality who controls the media, and that has been used to elevat ru personal popularity and to ensure its position as the mind behind the expeditions into space. What's more Élodie personally supervised the creation of `The Cannon ', the definitive collection of Western art, with works, letters, and music ... All these elements replicated to become a scale of cultural collections in Most expeditions.
3DJuegos: We would like to know more about the context of the faction to which they belong. What can you tell us?
Will Miller: Of all the factions we have discussed so far, the Franco-Iberia is having a higher standard of living. Is a leader in green engineering and possesses astonishing level in urban design. They have founded the `green technology ', an ideology that enjoys extraordinary magnetism among the world's elite in terms of higher education of his lineage.
During the dissolution of the European Union, Franco-Iberia positioned itself as the protector and direct descendant of the best traditions of the Renaissance and the Enlightenment, and continues to support the culture of the old continent ... even exporting it.
Geographically territories includes mainly the former France and Spain, and parts of Italy, and extends along the Mediterranean to include parts of North Africa.
It is said of them among his critics that usually have become `the Romans', in reference to its similarities to the Roman Empire.
3DJuegos: How does this position cultural advantage translates into their strengths and faction?
Will Miller: This civilization is better positioned to take advantage in terms of culture and virtue than any other. Right now they get free 10 Virtues technology, which gives them a wide range of flexibility in the sense that you do not sacrifice scientific progress if you give priority to culture in your cities. In addition to its depth and its bonuses to Virtues, Franco-Iberia is able to respond to changing situations in the game more comfortable than many of the other factions form.
3DJuegos: Civilization But the key is balance their care, so what are your weaknesses?
Will Miller: The great weakness of Franco-Iberia is that the faction has to focus on culture to capitalize on their skills. Furthermore if also will choose to set yourselves weak in any area where you stand not focusing Virtues, so you can fall to the production or military might of other factions.
This means that to get the win with this faction requires a solid plan and a long-term strategy, and not getting distracted Virtues investing short-term objectives.
3DJuegos: What can we expect of diplomatic relations between factions?
David McDonough: As regard the leaders of Civilization V, here the leading figures from other factions have a preferred approach to the game. We talked about wanting to cover whole continents or, on the contrary, lifting lighter empires ... Besides other degrees of aggression towards alien life on the planet or other program features. They recognize when you have resources or territory they want, and do what they can to get you.
3DJuegos: So we suspect that the attitude of the alien artificial intelligence and human features we differ much more than initially thought, right?
David McDonough: Yeah, that's a good question. The AI controls the other factions are there to win the game, and since you threaten believes the player as a direct competitor. By contrast, the artificial intelligence that runs the aliens is not there to the same but want to stay alive, of course.
If you are not aggressive with the aliens, for example not shooting everyone you meet on the road or destroying their nests, they will not be aggressive against you ... Well, at least in the early stages of beginning. What I mean is that if another faction is systematically slaughtering aliens, then these species will decide they do not want to know anything about humans in general regardless of their affiliation and begin to attack you.
We must deal with the consequences of another war with the aliens, just as being a source of many interesting decisions.
3DJuegos In other matters we would like to know how improvements and customization work Troops
David McDonough: As you progress in the game you start to accumulate points within a certain affinity. The affinities are three competing for the future of humanity visions. (If you want to know more about the affinities Simply follow this link and view a recent interview with Firaxis about the game). As you grow your affinity will get the ability to unlock upgrades for your units, they shall apply to future versions of the units you choose.
3DJuegos: Ultimately we'd like to ask for some interest that seems to Firaxis in recent times when the market attract casual players and phones. Does this project will focus on the simplification of the gaming experience Beyond Earth?
David McDonough: This title is built on the same line of Civilization V and other game titles in the series, resulting in limitless gameplay and formula that is easy to get hooked. We want to make the best game for each platform that we develop, whether it is a PC, a mobile or tablet.
Civilization: Beyond Earth is a game we hope to deepen and attract players that legendary phrase 'just one more turn' as they write the next chapter in the history of mankind!.
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