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Lots of new info ... I wonder if it's a leak since they give so much more specific info than anyone else has gotten. I don't thin kthis is info that would be available in a 50 turn playthrough!
Lots of new info ... I wonder if it's a leak since they give so much more specific info than anyone else has gotten. I don't thin kthis is info that would be available in a 50 turn playthrough!
Units Upgrades: Rover
Combat-Rover (basic unit)
Veteran Rover (stage 1 in bel. Affinity), +10 HP
Perk: +30% combat the flanking OR +30% against mounted opponents
Viper (Harmony 5), +18 HP
Perk: +1 vision coverage OR looting without moving point / +20 healing after looting
Lancer (Purity 5) +18 HP
Perk: +10% combat movement point per unused OR +20% Attack
Prophet (Supremacy 5), +18 HP
Perk: +30% against struggling opponents OR +40% if not adjacent to friends
Cobra (Harmony 9), +28 HP, +1 movement, floats, all terrain costs 1 rating.
Perk: +40% combat in Miasma OR weak extra ranged attack against melee
Dragoon (Purity 9), +28 HP, +1 movement, floats, all terrain costs 1 rating.
Perk: +1 Movement Point OR +50% combat against cities
Redeemer (Supremacy 9), +28 HP, +1 movement, floats, all terrain costs 1 rating.
Perk: 50% withdrawal chance against melee attack OR Ignore the Zone of Control
Combat-Rover (basic unit)
Veteran Rover (stage 1 in bel. Affinity), +10 HP
Perk: +30% combat the flanking OR +30% against mounted opponents
Viper (Harmony 5), +18 HP
Perk: +1 vision coverage OR looting without moving point / +20 healing after looting
Lancer (Purity 5) +18 HP
Perk: +10% combat movement point per unused OR +20% Attack
Prophet (Supremacy 5), +18 HP
Perk: +30% against struggling opponents OR +40% if not adjacent to friends
Cobra (Harmony 9), +28 HP, +1 movement, floats, all terrain costs 1 rating.
Perk: +40% combat in Miasma OR weak extra ranged attack against melee
Dragoon (Purity 9), +28 HP, +1 movement, floats, all terrain costs 1 rating.
Perk: +1 Movement Point OR +50% combat against cities
Redeemer (Supremacy 9), +28 HP, +1 movement, floats, all terrain costs 1 rating.
Perk: 50% withdrawal chance against melee attack OR Ignore the Zone of Control
Unit Upgrades: Soldier
Soldier (basic unit)
Marine (prerequisite: Level 1 in an affinity), +6 HP
Perk: +20% Attack +5 HP OR healing
Brawler (Harmony 4), +16 HP
Perk: +40% defense against ranged OR 20 Damage against adjacent enemies at the death
Sentinel (Purity 4), +16 HP
Perk: +30% defense, or +10% Attack per point movement übrigem
Disciple (Supremacy 4), +16 HP
Perk: +20% combat alongside friends OR +40% if not adjacent to friends
Marauder (Harmony 9), +30 HP
Perk: +40% combat in Miasma OR all terrain costs 1 movement point
Centurion (Purity 9), +30 HP
Perk: +1 movement OR automatic healing every round
Apostle (Supremacy 9), +30 HP
Perk: +10 HP per adjoining friend OR +50% combat at flank attack
Soldier (basic unit)
Marine (prerequisite: Level 1 in an affinity), +6 HP
Perk: +20% Attack +5 HP OR healing
Brawler (Harmony 4), +16 HP
Perk: +40% defense against ranged OR 20 Damage against adjacent enemies at the death
Sentinel (Purity 4), +16 HP
Perk: +30% defense, or +10% Attack per point movement übrigem
Disciple (Supremacy 4), +16 HP
Perk: +20% combat alongside friends OR +40% if not adjacent to friends
Marauder (Harmony 9), +30 HP
Perk: +40% combat in Miasma OR all terrain costs 1 movement point
Centurion (Purity 9), +30 HP
Perk: +1 movement OR automatic healing every round
Apostle (Supremacy 9), +30 HP
Perk: +10 HP per adjoining friend OR +50% combat at flank attack
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