PCG: I almost died to the miasma a minute ago.
Brenk: Lesson learned! And you can research things that help you survive in miasma. The aliens actually heal from it, so if you study them well enough, you'll get that ability too. Later on, the other expeditions join you on this planet, there's a staggered start. They say hi when they touch down. In the mid-game, it becomes more about diplomacy, so now it's about...say I'm the Purity player. I picked Purity as my affinity. I want to remain as human as possible and change the planet to fit me. I don't want to change. I'm human. Human is awesome!
But your direct neighbor may be going Harmony. He wants to be like an indigenous life form to this planet, to figure out how to best make use of the natural resources. So he's starting to adapt his genes to this planet, and now you're starting to tear up this planet and make it more like Earth. So there's a conflict of interest there in how you see the future of mankind unfold. So it'll become more about how we develop in the future and the different visions for the future and who will ultimately get their vision.
PCG: Are those diplomacy traits adapted versions of, say, religion in classic Civ, where Purity is Christianity and Harmony is Buddhism, and they don't get along well at all?
Brenk: You could say there's an analogy to ideologies in Civ 5: Brave New World. If you went Order and somebody else went Freedom, they're kind of suspicious of you. It does have some impact when you start terraforming to be like Earth in this game, you're removing all the miasma as a Purity player, the Harmony player has been so adaptive to the whole world that he can use miasma, so he's spreading miasma wherever he can because he heals in it now. So it's not just a clash of ideas, it's a clash of your actions on the map.
Brenk: Lesson learned! And you can research things that help you survive in miasma. The aliens actually heal from it, so if you study them well enough, you'll get that ability too. Later on, the other expeditions join you on this planet, there's a staggered start. They say hi when they touch down. In the mid-game, it becomes more about diplomacy, so now it's about...say I'm the Purity player. I picked Purity as my affinity. I want to remain as human as possible and change the planet to fit me. I don't want to change. I'm human. Human is awesome!
But your direct neighbor may be going Harmony. He wants to be like an indigenous life form to this planet, to figure out how to best make use of the natural resources. So he's starting to adapt his genes to this planet, and now you're starting to tear up this planet and make it more like Earth. So there's a conflict of interest there in how you see the future of mankind unfold. So it'll become more about how we develop in the future and the different visions for the future and who will ultimately get their vision.
PCG: Are those diplomacy traits adapted versions of, say, religion in classic Civ, where Purity is Christianity and Harmony is Buddhism, and they don't get along well at all?
Brenk: You could say there's an analogy to ideologies in Civ 5: Brave New World. If you went Order and somebody else went Freedom, they're kind of suspicious of you. It does have some impact when you start terraforming to be like Earth in this game, you're removing all the miasma as a Purity player, the Harmony player has been so adaptive to the whole world that he can use miasma, so he's spreading miasma wherever he can because he heals in it now. So it's not just a clash of ideas, it's a clash of your actions on the map.
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