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Did he say land on planet or Planet?Click here if you're having trouble sleeping.
"We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld
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Click here if you're having trouble sleeping.
"We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld
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Another German interview:
Google translates the descriptive text of the video as:
First German video interview of the developers of "Civilization Beyond Earth": Lead Producer Lena Brenk at Firaxis on Civilization the latest offshoot. The sci-fi turn-based strategy game will be released in the fall of 2014 and is in the tradition of Alpha Centauri, but brings many fresh ideas. More videos will follow, among others, with a preview version of the title. The interview was made in cooperation with Civforum.de, the great German fan forum for Civilization and other turn-based strategy games.
So it looks like more content is on the way.Last edited by Lorizael; April 30, 2014, 09:01.Click here if you're having trouble sleeping.
"We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld
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Via their Facebook page:
In Civilization: Beyond Earth you will start with a basic soldier. When you have enough devotion to an Affinity and your soldiers reach Level 3, your upgrades take on the unique traits for the Affinity you have embraced.
Some people are complaining that units have levels now and it sounds like an RPG. My guess is these people never got past Civ2?Click here if you're having trouble sleeping.
"We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld
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or the original alpha centauri? i mean there were five or six different morale ratings that are essentially levels...I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
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A new interview:
We sit down with Will Miller and David McDonough from Firaxis to talk about the new space-bound entry in the Civilization series.
Nothing new, but they go into some depth about already covered stuff. An interesting bit:
The biggest difference is that the construction of your army is totally overhauled. Previously, you might [have had] a historical prerequisite and an advancement through the ages of military tech. In this game, you have a core cadre of units and classes, and you customize and upgrade them over the course of the game. You get new technologies and various perks from all kinds of activities.
By the end of the game, your army reflects a unique blend of advantages and styles that represent all the decisions you’ve made.
Some have worried that upgrading all your units at the same time via affinity upgrades means that you can't actually have customized units--just an entire army based around X upgrade. This seems to indicate that there's more to unit customization than what you get through the tech web.Click here if you're having trouble sleeping.
"We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld
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or maybe that there's a point where units don't go obsolete, they just get more specialized?I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
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Another basic review from E3, with some tidbits about the orbital layer:
The great society-building sim returns, but the setting is now the hostile surface of an alien planet, and the old rules do not apply. By Nick Cowen
Oribits and affinities
There are two big tweaks to the structure of the traditional Civilization template. The first is the addition of orbital platforms. Players can launch satellites to augment ground operations based on the amount of orbital coverage they have – and this is dictated by the size of their cities. Not only does this provide them with a useful tactical advantage, it also can lead them into conflict with the AI because as their cities grow, their coverage begins to overlap with their neighbours. This will prompt the AI to issue ultimatums and attack because the player is essential taking their aerial turf.
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