New article is up:
Nothing much new about BE, just some comparisons of who was doing what on the games and how technology (and eye-candy) has changed.
On Alpha Centauri, [Mike Bazzell] created a couple of 2D sprite-sheet VFX explosions. Back then, there was only enough memory for two sprite sheets and we swapped 256-color palettes in order to use them for different weapons. On Beyond Earth, after concepting, Mike moved over to creating modern real-time particle VFX. There are astounding differences in technology across all aspects of game development between then--15 years ago--and now, but right there, the difference is amazing!
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