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Interview with Civilization Beyond Earth's Lead Designers

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  • Interview with Civilization Beyond Earth's Lead Designers

    Interesting interview with the lead designers Will Miller and David McDonough posted at PCGamer:

    Civilization: Beyond Earth has been announced. We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on

    Civilization: Beyond Earth has been announced. We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on Beyond Earth's affinities, its dramatic sci-fi tech research web, orbital gun platforms, alien Siege Worms, new high-concept win conditions and loads, loads more.

    It's a great big interview, so we've split it into chunks. Here's what you'll find on each page, if you want to skip straight to a bit that interestes you.

    Page 2: On building your own faction, merging narrative with game systems, and the three affinities that your civ can pursue.

    Page 3: On the planet itself, what the different biomes will be like, alien life, the extreme technologies you can research on the new tech web and the new victory conditions.

    Page 4: On AI, diplomacy, extreme espionage, the best units you can research and launching satellites that can shoot lasers.

    Page 5: On Beyond Earth's science fiction influences, the design process and the legacy of Civilization.

    ...

    David McDonough: I grew up on the Civ games. Like you, I played Alpha Centauri until my eyes bled. When we very first got the option to make the game, to us it was making a game about the idea of Alpha Centauri, the idea of the future of humanity. That as expressed by a Civ game, we sort of figured out. Part of that was inspired by Alpha Centauri, part of it was inspired by the Civ legacy, and part of it just invented. Civ is about the history of mankind, it travels ground that everybody knows already. This game is about the future, which nobody knows, so we get to make it up. That's where I started.

    Will Miller: Yeah, the influence of Alpha Centauri will be apparent, but it's in winks and nods—it's an homage to that game—this game really is meant to be our version of the place that game sat when it came out. It's our version of this idea of mankind in space, and we started with that perspective of the fiction and the narrative, and also of Civ V. Civ V has enjoyed a huge success. There are lots of parts of that game that people really like, and we're building on the Civ V technology, so we took a lot of influences from that as well. If you're a Civ V player, you'll feel right at home.
    Last edited by Aeson; April 12, 2014, 17:13.

  • #2
    PC Gamer: I think it's interesting that you build your own race at the start, you say this is what this corner of humanity is, whereas in previous Civs and in Alpha Centauri there were preset characters that you occupied.

    David McDonough: I think Alpha Centauri did set characters very well and I think historic Civ has to, you can't invent the leader for Great Britain, you have to pick from the many they've had. In this game it goes back to the fact that this isn't a story that's been told yet, as part of every stop along the way we wanted the player to be able to tell it. Emergent narrative isn't really something Civ has done before, or is really meant to do in a historic context, but it was ideal for this context. It was just the first and best way of getting the player to decide, to be in control of who they are and who they're going to be.
    I really like this part. The only hard decision is which SMAC/X faction to try and recreate.
    I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
    For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

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    • #3
      SMACX art modder protip: Jami Gertz looks a great deal like Deirdre...
      AC2- the most active SMAC(X) community on the web.
      JKStudio - Masks and other Art

      No pasarán

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      • #4
        Originally posted by DinoDoc View Post
        I really like this part. The only hard decision is which SMAC/X faction to try and recreate.
        Gaia uber alles.
        "My nation is the world, and my religion is to do good." --Thomas Paine
        "The subject of onanism is inexhaustable." --Sigmund Freud

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        • #5
          AC2- the most active SMAC(X) community on the web.
          JKStudio - Masks and other Art

          No pasarán

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          • #6
            Originally posted by Guynemer View Post
            Gaia uber alles.
            I dunno. The Spartan Federation or the Nautilus Pirates would be cool to revisit.
            I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
            For those who aspire to live in a high cost, high tax, big government place, our nation and the world offers plenty of options. Vermont, Canada and Venezuela all offer you the opportunity to live in the socialist, big government paradise you long for. –Senator Rubio

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            • #7
              Pirates were just too overpowered. Spartans were always fun when I got randomized into them, really shook up my usual play style.
              "My nation is the world, and my religion is to do good." --Thomas Paine
              "The subject of onanism is inexhaustable." --Sigmund Freud

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              • #8
                That does sound pretty cool if they can pull it off. Something along the lines of how characters and interactions could significantly change based on choices in KOTOR ... only on a civ level? I think I'm hoping for too much...

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                • #9
                  I'm liking that the different paths your civ can go down have a definite transhumany feel to them. I'm pretty much always going to want to turn my people into robots.
                  Click here if you're having trouble sleeping.
                  "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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                  • #10
                    Sweet, robotic love?
                    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                    Also active on WePlayCiv.

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                    • #11
                      I like the idea of customizing your civ at the outset and the organic way civs develop over time. I also like the reintroduction of quests.
                      Captain of Team Apolyton - ISDG 2012

                      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                      • #12
                        i've always dreamed of an organic system that would allow civilizations to develop instead of the whole "PHOAR! WE'RE THE EGYPTIANS AND WE DO THESE TWO THINGS REALLY WELL" thing that we have now.
                        I wasn't born with enough middle fingers.
                        [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

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                        • #13
                          Originally posted by self biased View Post
                          i've always dreamed of an organic system that would allow civilizations to develop instead of the whole "PHOAR! WE'RE THE EGYPTIANS AND WE DO THESE TWO THINGS REALLY WELL" thing that we have now.
                          /me nods. My idea for that was to have your wonders determine your traits.
                          Click here if you're having trouble sleeping.
                          "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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                          • #14
                            The world needed a fantasy civilization game based on V I guess.

                            Btw, one hybrid whatever nonhuman human unit per hex.
                            Long time member @ Apolyton
                            Civilization player since the dawn of time

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                            • #15
                              GOOD. I quite like 1UPT. Stacks of doom really slowed the **** out of the game.
                              "My nation is the world, and my religion is to do good." --Thomas Paine
                              "The subject of onanism is inexhaustable." --Sigmund Freud

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