There are 14 National Wonders. The series will consists of the following four parts:
I. Click here for National Wonder #1: Flop 3
II. Top 3
III. Good. Basic. Not Game Breaking.
IV. Specific. Key for some scenarios.
PalaceII. Top 3
III. Good. Basic. Not Game Breaking.
IV. Specific. Key for some scenarios.
Cost: 107 (quick speed, 160 normal speed)
Effects: +1 , +8 , +2 , +4
Requires at least 6 cities (depending on map size)
The Palace marks a city as the capital of your empire. It comes for free, though can be build in order to relocate the cap to another city. It is without a doubt the strongest building in the game. That is due to its ability to mark the target for Bureaucracy, due to its timing (it´s there from the start for free!) and simply it´s abilities:Effects: +1 , +8 , +2 , +4
Requires at least 6 cities (depending on map size)
The +2 makes sure that the city reaches second cultural level for sure in a reasonable amount of time giving it more defense bonus and enabling a player to plan with that cultural expansion from the start (getting a strategical resource e.g.).
The +4 is a relative zero spy points in relation to your opponents, who have the Palace as well, but overall it gives you an absolute gain on the amounts of spy points you need to reach in order to be able to use spy missions (or get information) against your opponent. Later on you can build on the already gathered points when trying to get more spy points.
The +1 can be very important letting your cap reach size 6 (with 1 unit doing police duty) instead of 5 before Hereditary Rule. In (especially ancient start) games where you want to have a bigger cap from the start due to different reasons (e.g. working a food resource and 5 cottages in an Ironman; working all the resources in your fatcross on an HB_map), this comes in very handy. In more warlike games you can slave your cap stronger from the start or it can be slaved overall as hard as other cities founded later because it can keep up with the unhappiness longer.
Most importantly there is the +8 . That additional commerce is what keeps your empire together in the beginning of the game. It makes up for the majority of your overall research at that point in the game. That stays true for quite some time during longer lasting and for the entire game in warlike games like 5v5 ancient.
Without the Palace for free in your first city, nothing would work. The game would look entirely different, most importantly due to the fact that tech costs in relation to the accumulated research would become extremely high. It wouldn´t be possible to pay the upkeep for more than a few units and in general the game would become very, very passive until a significant amount of cottages started kicking in.
University of Oxford
Cost: 268 (Double Production Speed w/ Stone)
Effects: +100% in this city; +1 for Great Scientist
Can turn 3 citizens into Scientist
Requires at least 6 Universities (depending on map size)
The boost from Oxford (together with it´s prerequisite, the Universities) marks a significant point in an Ironman or ffa game. Working towards that point and making sure the Universities and Oxford are finished as fast as possible is a very important aspect of such games. Look out for a possible stone you could still hook or plant in order to get double production speed for it.
In all kinds of OCC games, the importance of Oxford cannot be stressed enough and gaining only a few turns on your opponent when constructing it can result in a significant advantage in research. No matter whether it´s an ancient or renaissance start, Oxford is key here.
National Epic
Cost: 167 (on quick , 250 on normal) (Double Production Speed w/ Marble)
Effects: +1 for Great Artist; +4; +100% birth rate in this city
Can only be built on Renaissance and earlier starts
Requires Literature and a Library
In OCCit´s "do or die", in Ironman there are times where you don´t build it, but that isn´t necessarily a good omen for your end result. It´s not a must build like Oxford in those kinds of games, but it comes close.
Click here for National Wonder #1: Flop 3