old tiles removed 4-may-04

Just copy both files into your CTP2 data directory (save your originals):
Call To Power 2\ctp2_data\default\graphics\tiles
download is here (December 16, 2005 ):
download E's new tiles for Ctp2
Special thanks to a lot of guys (most who did the terrain for Civ3):
Sn00py (most graphics)
Firaxis (for some Civ3 graphics)
BHG (for some Rise of Nations graphics)
Telgar (Telgar's forests)
Incubus0223 (hills in Desert Modification)
thamis (sand dunes)
Kryten (round dunes)
Pounder (new reefs, kelp)
Big Huge Games (Rise of Nations stuff)
AoK
Thanks for help testing the Tiles:
Maquiladora
BigMC
Martin the Dane
EPW
OnePresent
Protra3211
Last edited by Ekmek; March 16, 2006 at 17:23.

old tiles removed 4-may-04
Last edited by Ekmek; May 4, 2004 at 22:37.

E have you got these integrated in to a tile file yet it is hard to picture them without them being on a ctp map![]()
If you have just attach the one you open with tile edit as I can use tile edit to make the second one.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

I'm on vacation now, so I'll post it at the end of this month.
I do have the graphics broken down by the TGA name based on the test one that comes with TILEEDIT. The first file goes to the first tile etc. I'll post it later. THe screen shots I posted show how it looks. But I know you want to play with it. The one problem is that the .til files are almost 3 megs, where can I post it too?

files i only need the first one the in game graphics tile can be re made using the first tile file and tile edit
post it here if you have winzip there is a way to make multiple .zip files with a single item in them so you can split the file in to little bits and post it here on apolyton
the when you I have all the zips I can open them![]()
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
or upload to Apolyton or upload to the ctpmodmakers ftp space:
Host: ftp.250free.com
Username: ctpmodmakers
password: bl00drun
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

i thinck there is a limit there too![]()
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

off leave. will post tomorrow.

Thanks IW, I uploaded my tile file to the apolyton upload system.
See first post
Last edited by Ekmek; September 27, 2003 at 09:01.

Hi E
Two things:
1. All I get when using your link is an empty file.
2. Why not upload gtset565? This is the one needed to play the game.
Martin the Dane
Visit my CTP-page and get TileEdit and a few other CTP related programs.
Download and test SpriteEdit development build.

thanks Martin. I updated my first post and added both files. I tested the download and it works. its about 2.8 MB. Hope you like it.

Generally it looks nice, I like the lighter look of the land, but as you said somewhere yourself there are a few problems with the borders.
Another thing I'd propose is to make some more variations in the mountains, by adding some mountains without the green forested lower sides.
Martin the Dane
Visit my CTP-page and get TileEdit and a few other CTP related programs.
Download and test SpriteEdit development build.

Thanks Martin, I'll still work on it. But as you look through the stuff can you or anyone offer any tips on fixing the border problems?

E finally got round to testing the tile file
I give you an a in the forest swamps and jungle but I still don’t like the Civ3 Mountains.
I also don’t like the thing you done with the desert I cant see what you replaced the cacti and the dead horse with![]()
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

Big MC
Yeah the desert thing didnt turn out as well as I wanted. I think the desert color is too light as well. In Version 2 (I'm working on) I'm going to make a browner desert, I'll have the new cacti in and maybe some rocks or a cliff or something since the dead animal shows up
too often.
Also I'll put trees on the dark green grassland and some hills on a dark green.
For new mountains I'll try to do less green one like Martin suggested. Don't know what you are looking for in mountains, did you not like any of the mountains? I like the civ3 ones fortunately you can pick and choose with Tileedit.

I had an good idea for you for picking and choosing we may need some help but incorporating you modified tiles along side the original tiles so you can pick and chose![]()
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

Ok I did a quick check on the borders. First you seem to have deleted the need-border values for most of the tiles that do need borders. (Fortunately CTP2 has a more inteligent way of hadling that than CTP1 had.)Originally posted by E
Thanks Martin, I'll still work on it. But as you look through the stuff can you or anyone offer any tips on fixing the border problems?
But for some reason CTP2 uses the same border for all cutout borders around a tile, so you canot have a tile that borders two different terrains without having a tile-graphics that takes the combination into account.
Visit my CTP-page and get TileEdit and a few other CTP related programs.
Download and test SpriteEdit development build.

Martin:
I used the Tilefile in the database, but I didnt mess with the checks so is that a left over from the Tilefile. Do I just add them but checking blocks.
Is the best way to fix it by just using a regular tile file to replace it or do I have to make separate border graphics?
BigMC:
As I find graphics I'll post samples to pick and choose from, thanks!

How did you add the new graphics?
Did you:
- use script?
- use Add Tile?
- or use Edit Tile?
In the script-file the line for the tiles have the following format:
TileSetIndex TerrainID NeededBorders GraphicsFileName
First of all, yes you do have to make seperate border graphics. The fast way of doing this is to make a version of your graphics that extend all the way to the edge of the "diamond" and let TileEdit cut the apropriate portions out for you.Is the best way to fix it by just using a regular tile file to replace it or do I have to make separate border graphics?
I'm currently working on an option for TileEdit that will make the cutout of the tiles for the borders as well. I hope to have the new version out within a few days. The status is that I have added all options I wanted, and I'm now debugging it.
As to the the best way of fixing the missing checks, I think it's easiest just to scroll through the tiles and if the needed borders is 0 where it should not be, press edit and set the appropriate marks.
Visit my CTP-page and get TileEdit and a few other CTP related programs.
Download and test SpriteEdit development build.

I used the add tile function.
I'm going to give the border making a shot. The graphics look a bit confusing because you really cant tell which borders are for what, and they dont correspond to the tiles above. Do you have any info on that?

Unfortunately TileEdit is not inteligent so it can't figure out whitch boreders are needed based on the imported graphics, so the only option is to do that manually.I used the add tile function.
Yes! lots! Most of it is in the help-file under "Understanding the TileFile", but I admit the help file could be better.Do you have any info on that?
Tile Border has the following two properties: Inside and Outside, being the TileSetIndex of the Tile and it’s neighbour(s) respectively.
In the interface the first number of the Border ID is the TileSetIndex of inner Tile, while the second number is the TileSetIndex of outer Tile.
For those Tile-Combinations that does not have an apropriate border, but do require one, the tile with the TileID #99 (where # is the TileSetIndex) is used.
Visit my CTP-page and get TileEdit and a few other CTP related programs.
Download and test SpriteEdit development build.

Looks like I got my work cut out for me.
I found these graphics....
http://forums.civfanatics.com/showth...threadid=21248
This might be what kin of mountains youre looking for Big MC

I am looking for something that looks like a mountain with jiggered rocks not like the original from cvi3 the round almost lazy mountains . I want jagged rocks that look like the rock surrounding the marsh in lord of the rings two towers with snow or sand blowing of the desert and snow mountains.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

did you like my red desert rocks, they are kind of jagged. I could make gray ones like that.
An idea I'm exploring to get around the borders issue is to take advantage of the overlapping. I'm going to try and make grasslands and plains and deserts irregularly shaped (using the top two sides in the hopes that if the tiles are the same terrain the overlap wont be apparent, but if its different terrain the irregular shape will have a more earthly feel instead of the edged borders now.
Maquilador did you try this already? ANyone else experiment with that?

a little more primordial but don’t get me wrong the desert one is good but I like one sharper with more then one peak as oppose to civ 3 which seams a mountain chain should consist of one large mountingthat’s why I like the ctp mountings the ones were you get big tall ones with like a razor coming out the top.
if you make things like me to music which sounds mental but put some heavy rock on or dance that should get the right effect :d
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

Nope i never tried that E, anytime i did ignore or experiment with the borders they came back to bite me with horrible overlappingbut its been a while since i messed with the tiles.
I might even get round to trying your tilefile soon tooi know you put a hella work into it.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

I like it, especially the forests jungles and new grasslands, they work really well now even without perfect borders, but obviously the borders will be fixed.
Things i dont really like are the ports (original port grahpics were good anyway werent they?), simple farms (the grain field seems abit simple), nets and fisheries. The light borders around the sea tile imp graphics in particularly dont fit in well with the dark sea tiles. Also the polar mountain looks abit too high, i like the other mountains though
How about using one of these for simple farms? Slightly more detailed.

I like your farms, I'm trying to think of a way to implement a third stage for the irrigation, something like a green house.
I'll mess with the borders. Cant promise anything soon (hopefully before the source code!)
Thanks for the compliments!
Last edited by Ekmek; October 21, 2003 at 12:26.

I was thinking why not just keep the original sea tile improvements but make them look more sea worn. Like more browns and greens where the bright blues and reds are. It would seem to fit in more with the whole of your tile file, which appears to be more realistic and detailed overall.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

maquiladora
I have a small sea mod which will come out when i have the tile rules set up correctly and find a way throw slic to activate them in to the main ctp tile fiels.![]()
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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