Page 1 of 8 1 2 3 4 ... LastLast
Results 1 to 30 of 232

Thread: Ekmek Tile

  1. #1
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07

    E's new Tile File

    Just copy both files into your CTP2 data directory (save your originals):

    Call To Power 2\ctp2_data\default\graphics\tiles

    download is here (December 16, 2005 ):

    download E's new tiles for Ctp2










    Special thanks to a lot of guys (most who did the terrain for Civ3):
    Sn00py (most graphics)
    Firaxis (for some Civ3 graphics)
    BHG (for some Rise of Nations graphics)
    Telgar (Telgar's forests)
    Incubus0223 (hills in Desert Modification)
    thamis (sand dunes)
    Kryten (round dunes)
    Pounder (new reefs, kelp)
    Big Huge Games (Rise of Nations stuff)
    AoK


    Thanks for help testing the Tiles:
    Maquiladora
    BigMC
    Martin the Dane
    EPW
    OnePresent
    Protra3211
    Last edited by Ekmek; March 16, 2006 at 17:23.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  2. #2
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    old tiles removed 4-may-04
    Last edited by Ekmek; May 4, 2004 at 22:37.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  3. #3
    The Big Mc
    King The Big Mc's Avatar
    Join Date
    15 Oct 2001
    Location
    Of the universe / England
    Posts
    2,061
    Country
    This is The Big Mc's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:07
    E have you got these integrated in to a tile file yet it is hard to picture them without them being on a ctp map

    If you have just attach the one you open with tile edit as I can use tile edit to make the second one.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  4. #4
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    I'm on vacation now, so I'll post it at the end of this month.
    I do have the graphics broken down by the TGA name based on the test one that comes with TILEEDIT. The first file goes to the first tile etc. I'll post it later. THe screen shots I posted show how it looks. But I know you want to play with it. The one problem is that the .til files are almost 3 megs, where can I post it too?
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  5. #5
    The Big Mc
    King The Big Mc's Avatar
    Join Date
    15 Oct 2001
    Location
    Of the universe / England
    Posts
    2,061
    Country
    This is The Big Mc's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:07
    files i only need the first one the in game graphics tile can be re made using the first tile file and tile edit

    post it here if you have winzip there is a way to make multiple .zip files with a single item in them so you can split the file in to little bits and post it here on apolyton

    the when you I have all the zips I can open them
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  6. #6
    Immortal Wombat
    Prince Immortal Wombat's Avatar
    Join Date
    30 Dec 2000
    Location
    in perpetuity
    Posts
    4,965
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:07
    or upload to Apolyton or upload to the ctpmodmakers ftp space:

    Host: ftp.250free.com
    Username: ctpmodmakers
    password: bl00drun
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

  7. #7
    The Big Mc
    King The Big Mc's Avatar
    Join Date
    15 Oct 2001
    Location
    Of the universe / England
    Posts
    2,061
    Country
    This is The Big Mc's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:07
    i thinck there is a limit there too
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  8. #8
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    off leave. will post tomorrow.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  9. #9
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07

    See first post

    Thanks IW, I uploaded my tile file to the apolyton upload system.

    See first post
    Last edited by Ekmek; September 27, 2003 at 09:01.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  10. #10
    Martin the Dane
    Prince Martin the Dane's Avatar
    Join Date
    18 Feb 2000
    Location
    Aarhus, Denmark
    Posts
    550
    Country
    This is Martin the Dane's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:07
    Hi E

    Two things:

    1. All I get when using your link is an empty file.
    2. Why not upload gtset565? This is the one needed to play the game.

    Martin the Dane
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  11. #11
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    thanks Martin. I updated my first post and added both files. I tested the download and it works. its about 2.8 MB. Hope you like it.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  12. #12
    Martin the Dane
    Prince Martin the Dane's Avatar
    Join Date
    18 Feb 2000
    Location
    Aarhus, Denmark
    Posts
    550
    Country
    This is Martin the Dane's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:07
    Generally it looks nice, I like the lighter look of the land, but as you said somewhere yourself there are a few problems with the borders.

    Another thing I'd propose is to make some more variations in the mountains, by adding some mountains without the green forested lower sides.

    Martin the Dane
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  13. #13
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    Thanks Martin, I'll still work on it. But as you look through the stuff can you or anyone offer any tips on fixing the border problems?
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  14. #14
    The Big Mc
    King The Big Mc's Avatar
    Join Date
    15 Oct 2001
    Location
    Of the universe / England
    Posts
    2,061
    Country
    This is The Big Mc's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:07
    E finally got round to testing the tile file

    I give you an a in the forest swamps and jungle but I still don’t like the Civ3 Mountains.

    I also don’t like the thing you done with the desert I cant see what you replaced the cacti and the dead horse with
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  15. #15
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    Big MC

    Yeah the desert thing didnt turn out as well as I wanted. I think the desert color is too light as well. In Version 2 (I'm working on) I'm going to make a browner desert, I'll have the new cacti in and maybe some rocks or a cliff or something since the dead animal shows up
    too often.

    Also I'll put trees on the dark green grassland and some hills on a dark green.

    For new mountains I'll try to do less green one like Martin suggested. Don't know what you are looking for in mountains, did you not like any of the mountains? I like the civ3 ones fortunately you can pick and choose with Tileedit.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  16. #16
    The Big Mc
    King The Big Mc's Avatar
    Join Date
    15 Oct 2001
    Location
    Of the universe / England
    Posts
    2,061
    Country
    This is The Big Mc's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:07
    I had an good idea for you for picking and choosing we may need some help but incorporating you modified tiles along side the original tiles so you can pick and chose
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  17. #17
    Martin the Dane
    Prince Martin the Dane's Avatar
    Join Date
    18 Feb 2000
    Location
    Aarhus, Denmark
    Posts
    550
    Country
    This is Martin the Dane's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:07
    Originally posted by E
    Thanks Martin, I'll still work on it. But as you look through the stuff can you or anyone offer any tips on fixing the border problems?
    Ok I did a quick check on the borders. First you seem to have deleted the need-border values for most of the tiles that do need borders. (Fortunately CTP2 has a more inteligent way of hadling that than CTP1 had.)

    But for some reason CTP2 uses the same border for all cutout borders around a tile, so you canot have a tile that borders two different terrains without having a tile-graphics that takes the combination into account.
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  18. #18
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    Martin:
    I used the Tilefile in the database, but I didnt mess with the checks so is that a left over from the Tilefile. Do I just add them but checking blocks.

    Is the best way to fix it by just using a regular tile file to replace it or do I have to make separate border graphics?

    BigMC:
    As I find graphics I'll post samples to pick and choose from, thanks!
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  19. #19
    Martin the Dane
    Prince Martin the Dane's Avatar
    Join Date
    18 Feb 2000
    Location
    Aarhus, Denmark
    Posts
    550
    Country
    This is Martin the Dane's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:07
    How did you add the new graphics?
    Did you:
    • use script?
    • use Add Tile?
    • or use Edit Tile?

    In the script-file the line for the tiles have the following format:
    TileSetIndex TerrainID NeededBorders GraphicsFileName

    Is the best way to fix it by just using a regular tile file to replace it or do I have to make separate border graphics?
    First of all, yes you do have to make seperate border graphics. The fast way of doing this is to make a version of your graphics that extend all the way to the edge of the "diamond" and let TileEdit cut the apropriate portions out for you.

    I'm currently working on an option for TileEdit that will make the cutout of the tiles for the borders as well. I hope to have the new version out within a few days. The status is that I have added all options I wanted, and I'm now debugging it.

    As to the the best way of fixing the missing checks, I think it's easiest just to scroll through the tiles and if the needed borders is 0 where it should not be, press edit and set the appropriate marks.
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  20. #20
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    I used the add tile function.

    I'm going to give the border making a shot. The graphics look a bit confusing because you really cant tell which borders are for what, and they dont correspond to the tiles above. Do you have any info on that?
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  21. #21
    Martin the Dane
    Prince Martin the Dane's Avatar
    Join Date
    18 Feb 2000
    Location
    Aarhus, Denmark
    Posts
    550
    Country
    This is Martin the Dane's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:07
    I used the add tile function.
    Unfortunately TileEdit is not inteligent so it can't figure out whitch boreders are needed based on the imported graphics, so the only option is to do that manually.

    Do you have any info on that?
    Yes! lots! Most of it is in the help-file under "Understanding the TileFile", but I admit the help file could be better.

    Tile Border has the following two properties: Inside and Outside, being the TileSetIndex of the Tile and it’s neighbour(s) respectively.

    In the interface the first number of the Border ID is the TileSetIndex of inner Tile, while the second number is the TileSetIndex of outer Tile.

    For those Tile-Combinations that does not have an apropriate border, but do require one, the tile with the TileID #99 (where # is the TileSetIndex) is used.
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  22. #22
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    Looks like I got my work cut out for me.


    I found these graphics....

    http://forums.civfanatics.com/showth...threadid=21248

    This might be what kin of mountains youre looking for Big MC
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  23. #23
    The Big Mc
    King The Big Mc's Avatar
    Join Date
    15 Oct 2001
    Location
    Of the universe / England
    Posts
    2,061
    Country
    This is The Big Mc's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:07
    I am looking for something that looks like a mountain with jiggered rocks not like the original from cvi3 the round almost lazy mountains . I want jagged rocks that look like the rock surrounding the marsh in lord of the rings two towers with snow or sand blowing of the desert and snow mountains.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  24. #24
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    did you like my red desert rocks, they are kind of jagged. I could make gray ones like that.

    An idea I'm exploring to get around the borders issue is to take advantage of the overlapping. I'm going to try and make grasslands and plains and deserts irregularly shaped (using the top two sides in the hopes that if the tiles are the same terrain the overlap wont be apparent, but if its different terrain the irregular shape will have a more earthly feel instead of the edged borders now.

    Maquilador did you try this already? ANyone else experiment with that?
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  25. #25
    The Big Mc
    King The Big Mc's Avatar
    Join Date
    15 Oct 2001
    Location
    Of the universe / England
    Posts
    2,061
    Country
    This is The Big Mc's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:07
    a little more primordial but don’t get me wrong the desert one is good but I like one sharper with more then one peak as oppose to civ 3 which seams a mountain chain should consist of one large mounting that’s why I like the ctp mountings the ones were you get big tall ones with like a razor coming out the top.

    if you make things like me to music which sounds mental but put some heavy rock on or dance that should get the right effect :d
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

  26. #26
    Maquiladora
    Emperor
    Join Date
    17 Jun 2001
    Posts
    7,714
    Country
    This is Maquiladora's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:07
    Nope i never tried that E, anytime i did ignore or experiment with the borders they came back to bite me with horrible overlapping but its been a while since i messed with the tiles.

    I might even get round to trying your tilefile soon too i know you put a hella work into it.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  27. #27
    Maquiladora
    Emperor
    Join Date
    17 Jun 2001
    Posts
    7,714
    Country
    This is Maquiladora's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:07
    I like it, especially the forests jungles and new grasslands, they work really well now even without perfect borders, but obviously the borders will be fixed.

    Things i dont really like are the ports (original port grahpics were good anyway werent they?), simple farms (the grain field seems abit simple), nets and fisheries. The light borders around the sea tile imp graphics in particularly dont fit in well with the dark sea tiles. Also the polar mountain looks abit too high, i like the other mountains though

    How about using one of these for simple farms? Slightly more detailed.
    Attached Images Attached Images

  28. #28
    Ekmek
    Emperor Ekmek's Avatar
    Join Date
    26 May 1999
    Posts
    3,156
    Country
    This is Ekmek's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:07
    I like your farms, I'm trying to think of a way to implement a third stage for the irrigation, something like a green house.

    I'll mess with the borders. Cant promise anything soon (hopefully before the source code!)


    Thanks for the compliments!
    Last edited by Ekmek; October 21, 2003 at 12:26.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  29. #29
    Maquiladora
    Emperor
    Join Date
    17 Jun 2001
    Posts
    7,714
    Country
    This is Maquiladora's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 20, 2013
    Local Time
    00:07
    I was thinking why not just keep the original sea tile improvements but make them look more sea worn. Like more browns and greens where the bright blues and reds are. It would seem to fit in more with the whole of your tile file, which appears to be more realistic and detailed overall.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  30. #30
    The Big Mc
    King The Big Mc's Avatar
    Join Date
    15 Oct 2001
    Location
    Of the universe / England
    Posts
    2,061
    Country
    This is The Big Mc's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    23:07
    maquiladora

    I have a small sea mod which will come out when i have the tile rules set up correctly and find a way throw slic to activate them in to the main ctp tile fiels.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

Page 1 of 8 1 2 3 4 ... LastLast

Similar Threads

  1. Ekmek's Leaderhead Gallery
    By Ekmek in forum Civilization IV Creation
    Replies: 2
    Last Post: December 22, 2008, 11:03
  2. What do I do with this tile?
    By EternalSpark in forum Civilization IV General
    Replies: 6
    Last Post: September 15, 2006, 09:22
  3. My tile
    By Zone in forum Civ3 Democracy Games
    Replies: 5
    Last Post: July 20, 2004, 19:02
  4. Tile Improvements, Tile Management, and Tile Makeup
    By Sava in forum Civ3-General-Archive
    Replies: 0
    Last Post: May 11, 2001, 10:57
  5. help with new tile imp. ??!!
    By BUSHIDO in forum CtP2-Creation/AI/Mods/Scenarios-Archive
    Replies: 0
    Last Post: January 5, 2001, 13:52

Visitors found this page by searching for:

brocin ekmek

apolyton tile data

ekmek

rise of nations big huge map tiles

apolyton tile edit

2000ekmek.com

Bookmarks

Posting Permissions