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Thread: Sprite Editor

  1. #211
    Maquiladora
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    Im having a problem exporting images, i keep getting "List index out of bounds (0)" error popup. Just scanned over the thread but nothing that appears to be the same as this. Any ideas?
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  2. #212
    Ekmek
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    list index out of bounds I think happens any time you click somewhere in the "white space". I haven't had a problem exporting images though, are you just getting the error message or are the images still being made?
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  3. #213
    Martin the Dane
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    Hi Maquiladora

    I have not been able to reproduce the error, so it's a bit hard to guess what the problem is. Can you describe what you do to get the error, which sprites gives the error, etc. and mail me your "spriteedit.ini"

    And E, can you be a bit more spesific as I have not been able to reproduce your error either.
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  4. #214
    Ekmek
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    Martin,
    Mine isnt really an error its just if you click anywhere besides the fields where an image is, it will say index out of bounds.
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  5. #215
    Maquiladora
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    Hi Martin, I sent you an email to (feedback at mbv.dk )

    I should also clarify that the screenshot i sent opening that unit, thats not the only unit where i get the error, ive gotten it with every unit ive tried.
    Last edited by Maquiladora; March 8, 2005 at 13:14.
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  6. #216
    The Big Mc
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    Maq your exporting a custom spr file arenít you I often get this when the file is corrupted in some way. If this is not the case try reinstalling spr rdit.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
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  7. #217
    Maquiladora
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    Only thing I didnt try was reinstalling

    Its working now, although curious to why it happened.
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  8. #218
    Martin the Dane
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    Maq, I tried using your .ini-file and now I get the error all the time, so I guess there's a bug I'll have to hunt down. Havn't figured out what causes it yet, but I'll se how much time I have during the week. (btw my main e-mail for SpriteEdit and TileEdit is mtd at mbv.dk)
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  9. #219
    Maquiladora
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    Now im having another problem exporting images. When I export them to two files (pixel with transparency and shadow) the shadow never seems to export right. Even when I export to one file the shadow never appears right, like its cut out or mirrored somehow, in fact most of the shadows I export (white bg, black shadow) theres usually very little or no shadow at all appears, just an all white image for the shadow file.

    Im trying to export the images from the blue marine. But ive tried with other units and it does the same. In fact I just tried to export the Infantryman again with the same settings as below and got an error (see pic attached), but I dont get this error with the blue marine.

    Im trying to export the images with two file export,

    pixel with transparency images - black bg, black shadow
    shadow images - white bg, black shadow
    Attached Images Attached Images

  10. #220
    Maquiladora
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    Heres the blue marine, its from the Activision ww2 scenario.
    Attached Files Attached Files

  11. #221
    Martin the Dane
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    I believe I have located the first error, now I'm trying to make a working fix for it. The trouble is that SpriteEdit does not handle empty mask strings, or errors in them, correctly.

    And it seems I have have managed to break the non-combined image export functions. thats the source of the access violation error.
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  12. #222
    Ekmek
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    Martin,
    Have you had time to work on the sprite editor?
    Formerly known as "E" on Apolyton

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  13. #223
    Martin the Dane
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    Originally posted by E
    Martin,
    Have you had time to work on the sprite editor?
    Unfortunately the answer to that is no. I might get some time during the summer, as that is normally a slow period in both my professions.
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  14. #224
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    Martin,

    Any chance you can adda scripting function to the sprite editor?
    Formerly known as "E" on Apolyton

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  15. #225
    Martin the Dane
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    E,

    It's one of the ultimate goals, but since the Activission SpriteTool is a script-based sprite creator, it has a rather low priority.

    Unfortunately I have not had much time and braincells to devote to my recreational programing for quite some time, this past summer turnet out to be rather bussy, and the fall more so. Now I hope to be able to have all buggs and incompatabilities ironed out over the winter.
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  16. #226
    Ekmek
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    Martin.
    I guess you left us for Civ 4?

    all I want is being able to add cells to a sprite so I can animate my single cell sprites
    Formerly known as "E" on Apolyton

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  17. #227
    Maquiladora
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    Originally posted by Martin the Dane
    I believe I have located the first error, now I'm trying to make a working fix for it. The trouble is that SpriteEdit does not handle empty mask strings, or errors in them, correctly.

    And it seems I have have managed to break the non-combined image export functions. thats the source of the access violation error.
    Hmm, i think this is why I'm having problems exporting shadows now.

    Does anyone have an older/newer version than 0.2.0.12? I used an older version to make the different coloured Infantryman, and exporting shadows worked fine back then.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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  18. #228
    Martin the Dane
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    Hi Maq and E,

    No I have not left for Civ4, played it 2Ĺ times

    I must admit I do not play ctp2 either. At the moment I play a mmorpg, and program php/html/css. Just realised I don't even have a compiler installed

    Another thing I jsut realised is that my ctp-download site, among others, is down and have been down since I moved my domain to a new server almost a year ago

    Untill I get it and a number of other sites up I have made the latest 4 versions of SpriteEdit available here:
    spriteedit.0.2.0.12
    spriteedit.0.2.0.11
    spriteedit.0.2.0.10
    spriteedit.0.2.0.09
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  19. #229
    Maquiladora
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    Thanks Martin, 0.2.0.09 seems to export fine I should be alright from here. Welcome back (kind of) aswell.

    Also, just to let you know, 0.2.0.10 is down.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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  20. #230
    Martin the Dane
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    Fixed the link for 0.2.0.10 mistake in filename.
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

  21. #231
    Ekmek
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    Thumbs up

    Originally posted by Martin the Dane
    Hi Maq and E,

    No I have not left for Civ4, played it 2Ĺ times



    I must admit I do not play ctp2 either. At the moment I play a mmorpg, and program php/html/css. Just realised I don't even have a compiler installed


    All I want is the ability to modify frame size and add additional frames to the animation

    I can think of a lot of things but those are the most needed
    Formerly known as "E" on Apolyton

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  22. #232
    Jonatas
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    Hello...
    I need a link to download the SpriteEdit...
    Help me, please!!!

  23. #233
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    Since we don't know when (or if ever) Apolyton's download section will be up and running again I uploaded all CTP2 modding resources & utilities I could find on my HD to the CTP2 Bureau -- please let me know if you are missing anything.
    (SpriteEdit is here)
    The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

  24. #234
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    Thanks

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