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Ctp2 Source Code To Be Released

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  • #46
    Originally posted by st_swithin
    st_swithin perching on your desk
    Hahaha, I had forgotten all about the perching.....

    Miss ya W.

    Pyaray

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    • #47
      BTW great news about CTP2.
      Try http://wordforge.net/index.php for discussion and debate.

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      • #48
        Right back at ya, D.

        Are you still at Buzzard? Why hasn't Ogre made a cameo yet?

        You know, I was just thinking, MrOgre would make a GREAT hobbit.

        No, it's not 'cause he has hairy feet.
        -30-

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        • #49
          Yup, still there.

          I'm SO not commenting on the hobbit statement.

          Ogre did make a brief appearance over in the CTP2 forum (not the off-topic one).

          Pyaray

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          • #50
            Yep, I knew you'd say that. But I KNOW you think Ogre would make a great hobbit too.

            You're like SO transparent.

            -30-

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            • #51
              Originally posted by stankarp
              I was typing this in an email when the news about the source code came through.
              "What I always liked about CTP2 is, apart from the variety, is the playability. Accessible menus that are easy to read that give you nearly everything you need to know with a few clicks, auto cycling of units, right click to group and un group armies. After playing CTP2, I go to a much later game like MTW(Mediec\val Total War) and is is positively a pain and bloody booring after a while because it lacks these basic things. I made the comment on the MTW forum it is like buying a new car and after you drive out the shop you find it has no power steering, air con, radio/sterio and has a wood bench for the front seat. CTP2 is in a class of its own from a playability point of view. Take one aspect, fortifying a unit. Not only does it fortify, it does not autocycle and if a enemy unit moves in its vision range then the screen flashes to it. The people who designed the flow of CTP2 need a medal, they are in a class of their own. I guess I came to appreciate it in on line competiton play. You yanks get bored if someone takes more than 60 seconds for a move and you could play CTP2 with 20 cities fighting on 2 or more fronts in under 2 minute turns. Fan bloody tastic."
              Gee, I wonder who got that email... though I would argue that the CTP1 interface was actully superior over CTP2 and even civ2-civ3.

              Originally posted by Gramphos
              This might be a good time to start interest myself in CtP2..
              Welcome - For those fans of civ2-civ3 who wouldn't even give us a try because of preconcieved notions (Gramphos, I'm not singling you out, as I have not heard your viewpoints on CTP, but this is directed to the larger civ community) I will say that even without the source code, 'Modded CTP2' is a vastly underrated game.

              For all of you, put your perceptions aside, because with the code in so many players hands, the foundation is there to create a vastly superior product that will put civ3's limited modability to even more shame - given that CTP2 is vastly superior over civ3 from a Modder's standpoint. (another helping of SLIC anyone???)
              Last edited by hexagonian; July 27, 2003, 23:28.
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

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              • #52
                I sooo love you Winnie and Joe .

                Should have learnt the news before a bit... heh, but that is pure awesome! Just how much the community can do... whee!

                We are, then, on the way to get the perfect civ-game, I trust .
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #53
                  We are, then, on the way to get the perfect civ-game, I trust
                  Well you can never please everyone, some people dont like Public Works. IMAGINE
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

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                  • #54
                    But that can be changed .
                    The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.

                    Join Eventis, the land of spam and unspeakable horrors!

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                    • #55
                      Thats true, but Locutus et al would really need some persuading on implementing the worker system as an option even.
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • #56
                        Nice news...

                        Too bad I don't know any C/C++ or whatever language it's written in
                        This space is empty... or is it?

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                        • #57
                          Maq - actually, there is a mod that lets people have Civ 3 style worker system... imagine.

                          ADG, speaking of which, we do need the programmers .
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #58
                            actually, there is a mod that lets people have Civ 3 style worker system... imagine.
                            Yeah i think it was Dale who made it? I never tried it, no need to.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • #59
                              Yep, I loved public works, its a shame CivIII didn't implement it

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                              • #60
                                Originally posted by Maquiladora
                                Well you can never please everyone, some people dont like Public Works. IMAGINE
                                Yeah, and the superiority of CTP2 is that you can implement the 200++ settler bug into it even without the source code, but actual we have better things to do. (Party-Smily, because it is party. of course in combo with the Grinse-Smily )

                                -Martin
                                Civ2 military advisor: "No complaints, Sir!"

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