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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by stankarp
I was typing this in an email when the news about the source code came through.
"What I always liked about CTP2 is, apart from the variety, is the playability. Accessible menus that are easy to read that give you nearly everything you need to know with a few clicks, auto cycling of units, right click to group and un group armies. After playing CTP2, I go to a much later game like MTW(Mediec\val Total War) and is is positively a pain and bloody booring after a while because it lacks these basic things. I made the comment on the MTW forum it is like buying a new car and after you drive out the shop you find it has no power steering, air con, radio/sterio and has a wood bench for the front seat. CTP2 is in a class of its own from a playability point of view. Take one aspect, fortifying a unit. Not only does it fortify, it does not autocycle and if a enemy unit moves in its vision range then the screen flashes to it. The people who designed the flow of CTP2 need a medal, they are in a class of their own. I guess I came to appreciate it in on line competiton play. You yanks get bored if someone takes more than 60 seconds for a move and you could play CTP2 with 20 cities fighting on 2 or more fronts in under 2 minute turns. Fan bloody tastic."
Gee, I wonder who got that email... though I would argue that the CTP1 interface was actully superior over CTP2 and even civ2-civ3.
Originally posted by Gramphos
This might be a good time to start interest myself in CtP2..
Welcome - For those fans of civ2-civ3 who wouldn't even give us a try because of preconcieved notions (Gramphos, I'm not singling you out, as I have not heard your viewpoints on CTP, but this is directed to the larger civ community) I will say that even without the source code, 'Modded CTP2' is a vastly underrated game.
For all of you, put your perceptions aside, because with the code in so many players hands, the foundation is there to create a vastly superior product that will put civ3's limited modability to even more shame - given that CTP2 is vastly superior over civ3 from a Modder's standpoint. (another helping of SLIC anyone???)
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
We are, then, on the way to get the perfect civ-game, I trust
Well you can never please everyone, some people dont like Public Works. IMAGINE
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
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Thats true, but Locutus et al would really need some persuading on implementing the worker system as an option even.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
actually, there is a mod that lets people have Civ 3 style worker system... imagine.
Yeah i think it was Dale who made it? I never tried it, no need to.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Originally posted by Maquiladora
Well you can never please everyone, some people dont like Public Works. IMAGINE
Yeah, and the superiority of CTP2 is that you can implement the 200++ settler bug into it even without the source code, but actual we have better things to do. (Party-Smily, because it is party. of course in combo with the Grinse-Smily )
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