The table is in the manual, but I have it only at home. I suppose I will bring it someday if anyone else does not post it sooner.

If somebody could post it, that would be great.![]()

The table is in the manual, but I have it only at home. I suppose I will bring it someday if anyone else does not post it sooner.
Against stupidity the very gods themselves contend in vain.
Like the Create Artifact spell? I've been able to get it with ten books of Chaos. I think it's an arcane spell that's not linked to spell books, though I may be wrong about that.

I'm guessing it would have to be arcane, seeing as Artificer doesn't require a specific school.
1011 1100
Here's a cut-and-paste from the manual. It's a mess, but should contain the info you're looking for.
SPELL-SPECIFIC ARTIFACT ENCHANTMENTS
Enchantment Required Magic Weapon Armor Miscellaneous Effect If Not Same as
Realm and Rank Spell*
Bless Life 2 - Yes Yes
Endurance Life 2 - Yes Yes
Holy Avenger Life 3 All but staff - - Protection from Evil and
& wand Dispel Evil
Invulnerability Life 5 - Yes Yes
Lion Heart Life 6 - - Yes
Planar Travel Life 5 All but staff - Yes
& wand
Righteousness Life 4 - Yes Yes
True Sight Life 6 - - Yes
Cloak of Fear Death 2 - Yes Yes
Death Death 3 All - - Save at -3 or die
Power Drain Death 4 All - - Opponent wizard loses
2 to 20 mana
Vampiric Death 5 All but bow, staff - - Life Drain spell
& wand
TABLE M
Wraithform Death 4 - Yes Yes
Chaos Chaos 6 All but wand - - Wielder is at half attack
strength, but the attack
allows no defense;
i.e., it does damage
automatically
Destruction Chaos 5 All - - Opponent must resist or
be disintegrated
Flaming Chaos 2 All - - +3 attack strength
Lightning Chaos 5 All - - Armor Piercing
Elemental Armor Nature 4 All Yes Yes
Giant Strength Nature 3 All but staff, bow - - +2 attack strength
& wand
Pathfinding Nature 3 - - Yes
Petrifying Nature 2 All - - Opponent must resist at
-1 or be stoned
Regeneration Nature 6 - - Yes
Resist Elements Nature 2 All Yes Yes
Waterwalking Nature 2 - - Yes
Flight Sorcery 3 - - Yes
Guardian Wind Sorcery 3 All but staff, bow & wand Yes Yes
Haste Sorcery 7 All but staff & wand - -
Invisibility Sorcery 5 - - Yes
Magic Immunity Sorcery 5 All Yes Yes
Phantasmal Sorcery 6 All - - Illusory Attack
Resist Magic Sorcery 2 All Yes Yes
Note that “saves” decrease the target’s ability to resist the spell by 10% per -1 point specified.
Enchantment Required Magic Weapon Armor Miscellaneous Effect If Not Same as
Realm and Rank
That's the requirements to enchant artifacts with specific spells but not what's required to use the enchant artifacts spell itself. The more I think about it the more positive I am that this is a nonbook related speel. Aren't the spells randomized so that you can't get the same ones every time unless you have all spell books in a school or select it as guaranteed from the beginning? Maybe that game you just didn't pull Enchant Artifact.

It is arcane, everybody is able to cast it.
ACK!
"Foof." - Sasquatch.

dave: ah cool thanks
to everybody else: the possible enchants you can put on a created item depend on the number of spellbooks you have in a given realm.

It wasn't clear enough from your initial post.
ACK!
"Foof." - Sasquatch.

some of these i haven't tried...are death, petrify and destruction good?
Is vampiric as good as life drain?

I personally like the Chaos mods - Lightning and Chaos are pretty good. I wonder if these mods you mentioned work better with "-spell save" on a staff for example? If they do they can be quite good I suppose ....
Against stupidity the very gods themselves contend in vain.

yeah i was wondering that too...however, all the non-mage heros can't use a staff, except aurelius, warrax, and x, and none of them need to get into combat.
i've been messing around with stoning and flaming, they seem pretty good i think. the flaming adds to damage, and stoning seems to work about every 3rd shot from my sage or so.
i think the lifesteal/vampiric should be awesome, if it works as often as the one wraiths have...i like bathru the orc guy, but he just can't do the hard nodes.![]()

May be we can try stoning or death on the weapon and -spell save on the misc item (it allows up to -4 I think)
Against stupidity the very gods themselves contend in vain.

BTW I tried the guardian spirit strategy and it worked well enough for me - boosted taxes, put the pop on trade goods, sold my smithy and barracks (the smithy requires 1 maintainance :-) so with 13 mana and 8 gold per turn I could start ... my city had no specials. After I started I managed to get a lot of mana from capturing locations and neutral cities. For ~30 turns I managed to defeat 2 other wizards. Each of them gave to me about 400 gold. The 3rd managed to kill my spirit but It was my fault I suppose. I should have used bless on it.
Against stupidity the very gods themselves contend in vain.

it's a bummer how artifacts you can buy can have better stats than artifacts you can create...

But have you guys ever seen a plate armour with +8 shields?
You can create those, but not buy those.
The plate armour adds (without defence bonuses) +2 shields - something that the chain mail does not do. That's why the artificier should always create plate-mails for heavy defence purposes (I cannot remember if the additional bonuses -like spells- are different for different armours).
I'm not a complete idiot: some parts are still missing.

They are the same aaglo, the only difference is the defense bonus you mentioned.
ACK!
"Foof." - Sasquatch.

and the initial cost (no magic at all) is greater in plate armour
I'm not a complete idiot: some parts are still missing.

That's because of the initial +2 defense bonus. There are three types of armor IIRC, the middle armor grants +1 to defense and the initial cost is halfway between the first armor and plate.Originally posted by aaglo
and the initial cost (no magic at all) is greater in plate armour
For example:
Base armor=100 mp
Chain=150 mp
Plate= 200 mp
ACK!
"Foof." - Sasquatch.

And get those adamantium weapons!!
I think heros are overrated. They don't beat paladins or black knights now do they?![]()

my heros slaughter everything. i usually use mage/flying/invis types. hardest probably is sky drakes. i need to have like level 3-4 heroes.
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