I generally play a diplomacy game on a large map with 6 other civs and tough difficulty. I also tend to boom, shunning combat in favor of expansion unless circumstances dictate otherwise. Other than “get out there and fight earlier,” need some advice on two issues:
1) Diplomacy. Is it just me, or does the diplomacy system suck? At no point in the game do I ever engage in what could be called “diplomacy” with another civ. Oh, they’ll demand stuff from me, usually when I have the superior civ. They randomly declare war, do nothing to actually attack, then beg for peace (offering tribute). I’m always at war with all but one or two civs through most of the game, and their peace demands (if they will even consider peace at all) are outrageous and, if I can and do pay, peace only last a few minutes at most. I never successfully demand tribute, and I’m seldom allowed to ally with anyone (either they’re all too busy declaring wars that they don’t want to fight or they are just worthless as an ally.) This ultimately results in constant warfare against three or more relatively strong opponents.
I envisioned being able to diplomatically manage some civs while sequentially fighting a war against one or two at a time and being able to meaningfully create alliances. Is there anything I could/should be doing to get more out of the diplomacy aspect of the game?
2) Too many citizens. In the latter stages of the game, and even with all pop cap bonuses, I still run into problems with fielding as large an army as I want to fight my multi-front, multi-civ wars (see above). Inevitably, I have too many citizens with little or nothing to do because my resource gathering is above the commerce cap. Part of this results from upgrades that require fewer citizens for resource collecting, part is that I’ve created large teams of citizens to repair buildings and build things quicker (especially wonders when I’m trying to beat another civ to them) during the middle part of the game.
What can I do to keep more room under the pop cap for my army? I’ve tried reducing the number I produce, but I end up either under producing resources or falling behind on construction/repair in the mid game (sometimes precluding any late game at all). And I need some citizens to rush in and repair a newly conquered city or quickly build barracks and other combat buildings near the newly established front. Inefficient as it is, I think the only solution is killing these surplus citizens. Is there a better way to manage my citizens?
Kev
1) Diplomacy. Is it just me, or does the diplomacy system suck? At no point in the game do I ever engage in what could be called “diplomacy” with another civ. Oh, they’ll demand stuff from me, usually when I have the superior civ. They randomly declare war, do nothing to actually attack, then beg for peace (offering tribute). I’m always at war with all but one or two civs through most of the game, and their peace demands (if they will even consider peace at all) are outrageous and, if I can and do pay, peace only last a few minutes at most. I never successfully demand tribute, and I’m seldom allowed to ally with anyone (either they’re all too busy declaring wars that they don’t want to fight or they are just worthless as an ally.) This ultimately results in constant warfare against three or more relatively strong opponents.
I envisioned being able to diplomatically manage some civs while sequentially fighting a war against one or two at a time and being able to meaningfully create alliances. Is there anything I could/should be doing to get more out of the diplomacy aspect of the game?
2) Too many citizens. In the latter stages of the game, and even with all pop cap bonuses, I still run into problems with fielding as large an army as I want to fight my multi-front, multi-civ wars (see above). Inevitably, I have too many citizens with little or nothing to do because my resource gathering is above the commerce cap. Part of this results from upgrades that require fewer citizens for resource collecting, part is that I’ve created large teams of citizens to repair buildings and build things quicker (especially wonders when I’m trying to beat another civ to them) during the middle part of the game.
What can I do to keep more room under the pop cap for my army? I’ve tried reducing the number I produce, but I end up either under producing resources or falling behind on construction/repair in the mid game (sometimes precluding any late game at all). And I need some citizens to rush in and repair a newly conquered city or quickly build barracks and other combat buildings near the newly established front. Inefficient as it is, I think the only solution is killing these surplus citizens. Is there a better way to manage my citizens?
Kev
It costs nothing to turn these guys into Partisans/Minutemen.Militia. After evicting all Scholars (I usually have about 42 to speed up my Library reserach ) just select one, press "Home" key, turn them all into Partisans & just send them over the border. Then just queue up the Infantry or other units ready for when an available Pop-Cap slot becomes available. Sometimes you'll be surprised at the amount of damage a Partisan can do. Plus you don't have to Micro-manage them either, just send them behind the lines & you might get lucky & they'll capture a town for you. (this happened to me, with just 3 remaining ). They're great as a diversion too, send them in some distance from your Army's designated target & the ai is forced to split his defence in two. If he doesn't, it gives the Partisans free reign to cause wholescale mass destruction within his economy, thus making it difficult for ai to rush rienforcements to the front, making your progress much easier. As I've already stated in other threads, Militia/Minutemen/Partisans have sometimes been crucial factors in turning a hopelessly lost battle into a Glorious Victory. Don't underestimate them .
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