Yes they are. So when my best buddy the Meklar whose rear I saved five cycles ago in the great harvester war and who I returned all his planets to declares war on me because he wants to "win", I'm sure I'll be having a great time.A lot of you people who complain about dog piling do not understand the principle on which Alliances and other Diplomatic treaties are made.
Alliances are built on mutual gain for all parties who enter them. If they do not get anything out of the Alliance then there is no reason to continue to uphold that Alliance or treaty.
Jealousy should not always lead to war. I can't say how many allies I had in Civ2 who attacked me because I was strong, and then died. That served their best interests, real well, and made the game so much more fun didn't it? <== SarcasmTake for example your long time ally who "all of a sudden" declares war on you. You say there is no reason...well it should be obvious, the goal of the game is to win and since your getting to big and your ally isn't growing as fast as you, there is no reason to continue the current alliance as it is not beneficial to themselves.
Many of you falsely point to modern day alliances such as NATO or whatnot as examples of how alliances should't be broken. Once again, you fail to understand the idea of mutual benfits for the parties involved.
Ofcourse Britain is not going to declare war on the US while it is embroiled in Afganistan, why should it? Are its intrests being threatened directly or indirectly by the US? No. The US has no territorial aspirations on Britain nor does current US actions infringe on Britain's sphere of influence. In fact stability brought by US control over the troubled region would be in Britain's best intrests.
But what if Afganistan was the lastest in a long line of American invasions and it is becomming clear that the US is going to gain total world dominance soon if nothing is done? You bet that Britain would be busy collecting a group of allies to stand up to the US before it was too late.
And what we're saying, if you were at all listening, is that NOT whats happening. I can play a tottally peaceful game of any strategy game I've ever had, and at some point, just because I'm "winning," the AI will attack me. That is NOT fun. at least not for me. I don't play these games just to "win," I play them to have fun. And when I'm recreating history, I'd like what happens to be just a little more realistic than having mexico invade the US because we're a superpower. You get me?
You're making false assumptions. Quit it. Not everyone plays civ and moo to stomp all over the neighbors, break treaties, steal technology and glass planets. Not to say that the above isn't fun, but its not the only way to have a good time.So before you start tearing your hair out saying "Why the **** did they declare war on me?", ask yourself this, if you were the AI and you watched yourself rampaging across the galaxy, what would you do? Thats right, you would start looking around to see who you could buddy up with before your "friend" decided that your colonies would be best served by joining their empire.
No AI I've ever played with can compete with a Human for very long. After a while the human understands the how the game works, and how the AI plays. Then the challenge is gone. But that doesn't mean that the fun has to vanish too.
I've had a great time with civ2 and moo just playing the game out to see how things end up. I've enjoyed games of Medieval TW just seeing what the AI does to itself, and for an instant forgetting I'm just another college student in a nation filled with millions of them, and instead pretending that I'm back in the middle ages ruleing an empire with trusted Allies and hated Enemies.
Unfortunately, due to current game design, I tend to only end up with the latter, not matter how I play.