Computers:
Well RC is key and I get excited when I get one, but I have seen many times when I would trade it for a decent scanner. I see a fleet coming, but I am not sure where it going until it is too late to get over there.![]()
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Construction: Duralloy or what ever my first armor is.
Force Fields: Planetary shield V. This has saved me many times
Planetology: This is a tougher one to me. I hate it when I do not get either +10 or +20. This hurts the Klacs a great deal. Atmospheric is my next pick in a game with UR planets close to my start point.
Soil Enrichment/Advanced Soil Enrichment. I love them, but I can steal and can wait. If I do get +10, then Soil moves to first place.
Propulsion: HEF
Weapons: Merculite Missile and then Auto Blaster. I want the missile to use as my force retreat tool.
The blaster as my first real ships killer. With HEF and 3 shots, I can start to chew up those stacks.
Yes late game tech is super, but if you miss some of the key early tech, it will be a rough game.
I dread those draws with no Soil, no +pop until 60. No RC until RC5 or later. No shields until at least XV and no missile until Pulson or later. That can get ugly.



I'll have to go with Stinger missles, probably the first really good offensive missles as they are the first with a +5 damage increment rather than a +2 damage increment. They are great on raiders (shoot & scoot missle boats) in the mid-game and are still useful later on small ships as a cheap supplemental punch to your beam attackers.
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