Originally posted by LDiCesare
Here are my own preferences: Windowed, preferrably allow both windowed and full-screen. Many games have both options, but the windowed mode is usually hidden deep somewhere.
I think inside the game, using windows is possible but they's have to be prettier than what we have now (like those in civ2 for instance, which are customized by the game). I am not set for or against. The good thing with windows is everyone knows how to minimize them.
Note also we can use backgrounf images in the windows. CtP2 does that in the diplomacy screens (or maybe it is only Apolyton pack and cradle mods?): You have a semi transparent background image representing a leader, and text appears on top of it. Using windows with background images would make the look of the game better, but we have to still be able to read text and identify icons/buttons.
I agree with keyboard commands, but we need to have the clicks right before we do the shortcuts. In particular, all road-building, movemen-planning will require some thinking to shortcut (selecting unit, etc.), and if we ever change the mouse way of doing things, we must also change the keyboard way. So feedback on what actions are easily done with the mouse and which aren't is important before doing the shortcuts.
I hate key + mouseclick. It's just me, but I really don't like that at all. Furthermore some combinations are limited because they are used (by Mac) to simulate right clicks.
Left click action is OK, right cllick shoud be a more detailed contextual menu. I think information can be provided by letting the mouse over the screen at some point, and then you show some help message/info/tip. In most programs it is done in a small box near the mouse pointer, but I saw it done (better and faster IMO) by displaying a message in a permanent message bar down the screen (I think it is in Age Of Wonder).