That may be done. I will try it. We should figure what percentage of losses are allowed per element kind. I will try to code it and check how many more rounds fights to death would need with a 50% threshold, then adjust in order to retain correct gameplay.
Any better suggestion that would avoid my adding a start of fight (turn) health would be welcome, though.


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. (I expect you're of that mind too, given your comment on the potential nightmare it'd be with the economy.) A few demos from now I think we should put in something like it though.


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