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Thread: So are workers broken now or what? What am I doing wrong?

  1. #1
    Kilroy_Alpha
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    So are workers broken now or what? What am I doing wrong?

    It seems that since the last patch, all the worker shortcuts have been changed, and maybe some of the commands don't work anymore. Maybe a list would be helpful...

    I thought shift+a was supposed to automate your workers but forbid them from altering existing improvements. Well I mine a few grasslands, hit shift+a and then my worker immediately proceeds to irrigate said grasslands. WTF???

    crtl+shift+I seems to work as intended, but some workers I'd like to have roaming my entire civ...

    It's little stuff like this that totally ruins the game for me. If I can't find a way to properly automate my workers, well, that kills the game completely. I hate managing each and every worker.

  2. #2
    Dis
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    they felt like shortcut keys were giving an advantage to the human player over the AI allowing them to beat the game at a level higher than warlord, therfore they eliminated all shortcut keys

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    dnassman
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    Hope this isn't true. Can anyone else confirm this? I have yet to load the patch.

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    Todd Hawks
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    Of course it is not true.

    And shift-A works fine for me.

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    Kilroy_Alpha
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    What was happening was I had a grassland mined right next to one of my cities, and when I shift-A'ed the worker on that tile he immediately started irrigating. What I think may be happening is that workers place a higher priority on irrigating to city than they do on not changing the landscape when you tell them not to (off with their heads). I've started a new game since then (on the same map) and it hasn't been a problem. Weird.

    Oh, and Mr "Todd Hawks," I can assure you this did happen. Next time try contributing to the thread in which you post.

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    Bill9999
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    I will confirm that in my post patch games I have seen workers assigned with the Shift-A shortcut HAVE altered previous improvements. I have been trying to figure out why, and I have not seen any pattern to it, they will not change land around a city who is starving, but randomly it will change the improvement, in my experience, always a mine to irrigation.

    I really hadn't seen it enough to upset me, only a couple of times, I have also noticed they seem to set pollution cleanup higher on their priority list

    Bill9999

  7. #7
    Be Quicker
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    Some of my shift-A workers also randomly start altering existing improvements.

    But this was already before 1.17f.

  8. #8
    Todd Hawks
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    First of all: My comment about "not being true" was directed at Dissidents post about all shortcuts having been eliminated by Firaxis.

    So I apologise if you felt attacked by this. Maybe I should have made clearer what I meant.

    And as I said: Shift-A does seem to work correctly in my games. Although I have to say that I don't check every turn what my workers have done. If it does screw up sometimes then this happens not often enough for me to notice.
    Last edited by Todd Hawks; February 20, 2002 at 09:50.

  9. #9
    Be Quicker
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    No worries. Maybe my keyboard is FU.

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    ACooper
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    Shift-A works as it's supposed to for me. I know it don't help, but that's the way it is on my machine.
    Sorry....nothing to say!

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    Zachriel
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    Originally posted by Todd Hawks
    Of course it is not true.

    And shift-A works fine for me.
    I have hundreds of workers on shift-A. All are working properly. (Occassionally, I have noticed an errant one, but that is probably due to my weak shift-finger.)

  12. #12
    Soren Johnson
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    Originally posted by Kilroy_Alpha
    What was happening was I had a grassland mined right next to one of my cities, and when I shift-A'ed the worker on that tile he immediately started irrigating. What I think may be happening is that workers place a higher priority on irrigating to city than they do on not changing the landscape when you tell them not to (off with their heads). I've started a new game since then (on the same map) and it hasn't been a problem. Weird.
    Correctly observed. The automate function will try to do an "irrigate to" for the city if the city is not already next to irrigation/river/lake. However, I forgot to turn that off for shift+A. Will be fixed...

  13. #13
    Willem
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    Originally posted by Soren Johnson Firaxis


    Correctly observed. The automate function will try to do an "irrigate to" for the city if the city is not already next to irrigation/river/lake. However, I forgot to turn that off for shift+A. Will be fixed...
    So Soren, this off topic, but I have a couple of questions regarding the fix about government buildings.

    Does this mean that a gov specific building no longer functions when you change to some other form?

    If so, does this also include culture?

  14. #14
    korn469
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    in the chat soren said the building was completely ignored, so i'm guessing that means culture too

    but an answer from soren would be nice

  15. #15
    Thrawn05
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    hm

    Originally posted by Todd Hawks
    Of course it is not true.

    And shift-A works fine for me.
    Shift A works for me. In fact, I think after the patch they work even better! I saw about six workers working on a single tile! This is great.
    I drink to one other, and may that other be he, to drink to another, and may that other be me!

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