There's desease in this game? Really!?

Civ 3 Strategy guide is out!
I saw the Civ 3 strategy guide in a store this morning. I flipped through it but I decided not to buy it since I'll have all that information in a few days anyway. It was tempting though!![]()
A couple things that jumped out at me:
The new river valley terrain type produces 3 food, but if you are working it there's a chance disease will strike your city.
Strategic and luxury resources have a production bonus when worked in addition to their other use.
If somebody out there with less willpower or more disposable income wants to look for the guide, it was in the Electronics Boutique at the local mall.
There's desease in this game? Really!?
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
MAYBE THEY'RE WILL BE MULTIPLAYER TOO!
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card

Is that the tile called Flood Plain or something like that?he new river valley terrain type produces 3 food,
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

Yes, that's it. I presume that was that big brown smear down East Africa--it's the Nile Valley.Originally posted by Lawrence of Arabia
Is that the tile called Flood Plain or something like that?

Well, I guess I'm the guy with less willpower since I went back after lunch and bought it.Originally posted by Andrew1999
If somebody out there with less willpower or more disposable income wants to look for the guide, it was in the Electronics Boutique at the local mall.![]()
I'll take questions from the floor...

*salivating on keyboard*
Anything which hasnt been confirmed. Just start typing please!!!!
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"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
>Anything which hasnt been confirmed. Just start typing please!!!!
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What are the stats for all the units. Start typing.Originally posted by Andrew1999
I'll take questions from the floor...![]()
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer

Heres a guideline
Which are the 12 scenarios and what do u have to do
What are the wonders and what they do
What are the city improvements and what they do
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
How is the MP section?![]()
Damn you Andrew1999... I won't go to bed tonight![]()

For starters, here's the difficulty level chart someone was asking for:
Chieftan: 4 content citizens, AI build rate 200%, Barbarian combat bonus 400%
Warlord: 3, 120%, 200%
Prince: 2, 100%, 100%
King: 2, 90%, 50%
Emperor: 1, 80%, 25%
Deity: 1, 60%, 0%
AI build rate is how quickly the AI builds stuff (on chieftan he takes twice as long to build or advance)
Barbarian bonus is the advantage your troops have over barbarians
There are also some other changes as level increases, like the AI is less like likely to deal and more likely to break a deal once made.

Sorry, there's nothing about scenarios included--that was one of the first things I looked for.

Something that shouldn´t require too much typing: What are the exact effects of the government types? What does 'worker support' mean?Originally posted by Andrew1999
I'll take questions from the floor...
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

Is this thing worth buying?Originally posted by Andrew1999
I'll take questions from the floor...
I know that's a tough question, but does the guide offer more than should be included in the manual.
Who am I kidding? I'll probably buy the thing too, at least it will give me something to do for the next three days.
Call me Frank.
To compel a man to subsidize with his taxes the propagation of ideas which he disbelieves and abhors is sinful and tyrannical. - Thomas Jefferson
Something familiar..more likely to break a deal once made.![]()

Wonder list:
Colossus
Copernicus' Observatory
Cure for Cancer
Great Library
Great Lighthouse
Great Wall
Hanging Gardens
Hoover Dam
Bach's Cathedral
Leonardo's Workshop
Longevity
Magellan's Voyage
Manhattan Project
Newtons University
Oracle
Pyramids
SETI Program
Shakespeare's Theater
Sistine Chapel
Smith's Trading Company
Sun Tzu's Art of War
Theory of Evolution
United Nations
Universal Suffrage
Small wonders:
Apollo Program
Battlefields Medicine
Forbidden Palace
Heroic Epic
Intelligence Agency
Iron Works
Military Academy
Pentagon
SDI
Type type type![]()
Longevity?! Did you throw that one in to make sure we're paying attention, or is that for real? There was Longevity Vaccine in SMAC. . .
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

There are a few things that wouldn't be in the manual/Civilopedia (like the chances of success for various spy missions) but most of it you can proabably live without. Or just wait for some poor sap to buy the guide and then spend all weekend transcribing it to a forum.Originally posted by Acemo
Is this thing worth buying?
I know that's a tough question, but does the guide offer more than should be included in the manual.
Who am I kidding? I'll probably buy the thing too, at least it will give me something to do for the next three days.![]()
Does the editor let us create new technologies, or at least modify old ones? (so I remoe the ancient techs, put middle techs in their place, put modern in middle's place, and add the next era).
Also, whaat exactly does seti do? A culture bonus or research?

Longevity is allowed by Genetics. It gives you two new population points when you fill your food window instead of one. Pretty nice if you haven't already maxed out your cities by then.Originally posted by albiedamned
Longevity?! Did you throw that one in to make sure we're paying attention, or is that for real? There was Longevity Vaccine in SMAC. . .

Mike from Firaxis confirmed this one a few weeks ago. It was in a thread called "We Love the King Day sucks" or some such. It increases population growth in your cities, whereas WLTKDs now give you some other bonus - I think reduced corruption.Originally posted by albiedamned
Longevity?! Did you throw that one in to make sure we're paying attention, or is that for real? There was Longevity Vaccine in SMAC. . .
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer

you the man, andrew
"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

Originally posted by Andrew1999
Or just wait for some poor sap to buy the guide and then spend all weekend transcribing it to a forum.![]()
Well? Get on with it![]()
Call me Frank.
To compel a man to subsidize with his taxes the propagation of ideas which he disbelieves and abhors is sinful and tyrannical. - Thomas Jefferson

But we really, really, really appreciate your efforts, ya poor sap.Originally posted by Andrew1999
There are a few things that wouldn't be in the manual/Civilopedia (like the chances of success for various spy missions) but most of it you can proabably live without. Or just wait for some poor sap to buy the guide and then spend all weekend transcribing it to a forum.![]()
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer

No stupid population boom anymore even with this new wonder!Originally posted by Andrew1999
Longevity is allowed by Genetics. It gives you two new population points when you fill your food window instead of one.![]()
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

The guide seems to imply that you can only modify the existing techs, units, buildings, etc. but I'm not sure that's right. Remember this guide was printed a little while ago, and we've seen things change recently like the Civ attributes. Anyway, you can edit the era of a tech, its prerequisites, whether it's required for that era (and some more flags it doesn't go into detail on.) You can also edit a lot of the little things, like the names of the eras.Originally posted by Faeelin
Does the editor let us create new technologies, or at least modify old ones? (so I remoe the ancient techs, put middle techs in their place, put modern in middle's place, and add the next era).
Also, whaat exactly does seti do? A culture bonus or research?
SETI doubles research in its city. All Great and Small Wonders product culture, from 1 to 5 points per turn depending on how cultural it is (i.e. 1 for Military academy, 5 for Bach's Cathedral.)
Keep working slave!![]()
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