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Thread: Recon Air Missions

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    Jason Beaudoin
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    Recon Air Missions

    According to Firaxis, recon missions investigates a selected square.

    Isn't that a little limited? I mean, the aircraft will fly over many squares to get to the target, wouldn't it reveal more? Besides, this thing is supposed to be in the air, so, wouldn't it have a huge line of sight?
    Of the Holy Roman Empire, this was once said:
    "It is neither holy or roman, nor is it an empire."

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    Crouchback
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    Even at 200 miles squared per tile that is a little on the mean side. I hope spy planes are still in, they should be invaluable under this new air system for pre-bombing target recon and damage assessment. With air superiority over the target as well, air power in Civ 3 could rock.

    Now all they need to add is close ground support, and we'll be set for modern warfare.

    David
    "War: A by-product of the arts of peace." Bierce

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    Jason Beaudoin
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    You're right... air combat will rock in CIV 3 (I hope)!

    How would you simulate close air support in CIV 3? I mean, how could have Firaxis accomplish that?
    Of the Holy Roman Empire, this was once said:
    "It is neither holy or roman, nor is it an empire."

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    Ralf
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    The recon-mission must also update the latest terrain-improvements and uncover black and dimmed out squares 3-4 tiles wide, along the way. Also, I hope that one can setup an automatic reckon-path from node to node. If not, above recon-option becomes rather useless.

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    Mars
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    After like the industrial Age i almost always have discovered the whole map anyways so recon in of it self is kind of useless in my opinion. Just go and bomb the city is what i say.

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    Faboba
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    I assume it, like near everything else, will be adjustable in the editor so, no worries guys
    A witty quote proves nothing. - Voltaire

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    Alfonsus72
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    Even if you have a map of the entire world, fog of war exists.
    I hope that you have an option to make a fow line visible or something so, that way you could plan your recon misions with the information of what squares your units/cities can see and what they can´t.

    Another interesting question is what happens when you attemp an air recon and your target square falls into the defense range of an enemy air unit in "air superiority" mode?. Probably you have a chance of being undetected (specially stealth units).

    And what about the Radar instalations that workers could build in SMAC? will they be present in Civ3?. Hope so, but can´t be so optimist after the aparent remove of the airbases.

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    Lorizael
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    I don't remember, were there vision ranges in Civ II? If not, think about this guys. People can see farther when on top of mountains in Civ III, so I'm sure that planes will see farther, too.

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    Faboba
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    Actually they've done something I don't feel is particularly great and slightly greyed all the squares covered by the fog of war.

    I hope I can turn this off, I like my colours to be vibrant so I can full appreciate the beauty and effort Firaxis have put itno these graphics, not darker shadows of them.

    Also it's just my opinion, but I don't think you'd be sending a recon mission to either your or an ally controlled region or anywhere near your units, I know I wouldn't f I sent one at all, so it's a reasonably moot point.
    A witty quote proves nothing. - Voltaire

  10. #10
    Faboba
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    Originally posted by Lorizael
    I don't remember, were there vision ranges in Civ II? If not, think about this guys. People can see farther when on top of mountains in Civ III, so I'm sure that planes will see farther, too.
    Oui mais ils voient avec moins de détail.
    A witty quote proves nothing. - Voltaire

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    albiedamned
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    Re: Recon Air Missions

    Originally posted by Jason Beaudoin
    According to Firaxis, recon missions investigates a selected square.

    Isn't that a little limited? I mean, the aircraft will fly over many squares to get to the target, wouldn't it reveal more? Besides, this thing is supposed to be in the air, so, wouldn't it have a huge line of sight?
    True the plane would fly over other squares to get to the square being reconnoitered. However I suspect the best way to think of it is that the plane will take pictures over the target area, thus developing more detailed information. Kind of like U2 spy plane flights over Cuba during the missle crisis. (Did you see Thirteen Days?)

    I think this function is probably similar to the "Investigate City" option for Civ2, except that you can use it for any square. It makes sense that they've expanded this option from just city squares to any square, since warfare in Civ3 will focus on protecting territory (resources, trade routes, colonies etc.) as well as cities. In Civ2, it was all about cities. This new concept of defending your territory, not just your cities, is one of the things I'm looking forward to the most.
    Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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    SerapisIV
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    I'm going under the assumption that revealing one square actually means that it reveals the fog over 9 squares. Come on a lowly 4,000 BC warrior can clear 9 tiles of fog, but an advanced aircraft flying recon only sees 1? Something doesn't jive there. But, it's such a nit-picking point, I doubt we'll get clarification till Oct 31.

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    Sabre2th
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    Originally posted by Faboba
    Actually they've done something I don't feel is particularly great and slightly greyed all the squares covered by the fog of war.

    I hope I can turn this off, I like my colours to be vibrant so I can full appreciate the beauty and effort Firaxis have put itno these graphics, not darker shadows of them.
    Whether you like it or not, it serves a rather important function and I doubt it can be turned off.

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    ixnay
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    IIRC, you could turn off the fog of war in SMAC, so I don't see why you wouldn't be able to do the same in civ3.

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    Sabre2th
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    Originally posted by ixnay37
    IIRC, you could turn off the fog of war in SMAC, so I don't see why you wouldn't be able to do the same in civ3.
    I haven't played SMAC in quite a while, I'll just take your word for it.

    I don't like playing without FOW. After playing CtP (*shudder*), it was hard for me to go back to civ2. FOW makes it very obvious what you can see and not see. I would rather focus on my empire.

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    Sarxis
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    Stunned

    Originally posted by Sabre2th


    Whether you like it or not, it serves a rather important function and I doubt it can be turned off.
    In SMAC, this could be turned on and off. I usually would leave it the LOS fog off if I was in a state of peace, but during wartime, I had it on.

    I too like the pretty colors

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    Lorizael
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    Originally posted by Faboba


    Oui mais ils voient avec moins de détail.
    I'm sorry... I don't speak... not English... I'm ignorant...

    What did you say???

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    korn469
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    Oui mais ils voient avec moins de détail=Yes but they see with less detail

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    Lorizael
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    Originally posted by korn469
    Oui mais ils voient avec moins de détail=Yes but they see with less detail
    How do we know they see with less detail?

    And until the advent of modern day satelites (which are in the game, yeah!) you can't see good detail from high so that's okay.

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    Falconius
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    Originally posted by Faboba
    Oui mais ils voient avec moins de détail.
    This I understand perfectly.

    Originally posted by Faboba
    Also it's just my opinion, but I don't think you'd be sending a recon mission to either your or an ally controlled region or anywhere near your units, I know I wouldn't f I sent one at all, so it's a reasonably moot point.
    This, on the other hand, needs a translation.
    Eine Spritze gegen Schmerzen, bitte.

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    Mars
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    I'm with you falconius, what the heck are you trying to say there

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    Lorizael
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    Sometims your thoughts just don't look the same when you put them down on paper... (or computer screen)

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    Sarxis
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    Stunned

    Originally posted by Lorizael
    Sometims your thoughts just don't look the same when you put them down on paper... (or computer screen)
    heh.. You know, I was thinking of things- you know

    Sometimes they just come out, but that's something else.


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    Grumbold
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    If I understand it correctly, the airplane will have a view radius like any other unit, but it will only examine in detail one selected square. So like Albie suggested, for that one square you will actually get to see the condition and composition of the full enemy stack. Very useful for knowing when to stop bombarding and launch the ground assault
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    Jason Beaudoin
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    Well, then, in that case, I am completely satisfied by the recon mission option and I will probably use it often.

    Wow, what a great game this is going to be.

    Thanks for the clarification Grumbold
    Of the Holy Roman Empire, this was once said:
    "It is neither holy or roman, nor is it an empire."

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    HalfLotus
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    I like that fog of war is visible. In civ2 I would always forget that I hadn't "looked at" that size 2 city with phalanxes near it lately, and when I come up on it again, it's a size 10 with musketeers, yikes! With fow I know exactly the squares for which I have current intel.

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    LarryLard
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    What would be ideal of course would be for terrain covered by the FOW to look the same as the rest (ie not shaded), but for the FOW to still exist (ie you cannot see units if you have no units to see them with )

    Which is a system that seems strangely familiar... now which highly successful 1996 game had that system... let me think...

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    Lorizael
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    Originally posted by HalfLotus
    I like that fog of war is visible. In civ2 I would always forget that I hadn't "looked at" that size 2 city with phalanxes near it lately, and when I come up on it again, it's a size 10 with musketeers, yikes! With fow I know exactly the squares for which I have current intel.
    Yah that happened to me all the time, lol. I like the shaded fog, shows that you don't really know what's there, it's sort of far off and shrouded in legend type of thing.

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    Mars
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    Originally posted by Grumbold
    If I understand it correctly, the airplane will have a view radius like any other unit, but it will only examine in detail one selected square. So like Albie suggested, for that one square you will actually get to see the condition and composition of the full enemy stack. Very useful for knowing when to stop bombarding and launch the ground assault
    Wow, maybe i will use it then, so its kind of like investigate city, where you "investigate army". That could be useful in knowing whether you or your enemy will be the victor

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