Update: I should mention when I edited the Units.txt file I did change the Settler unit to build a Granary as an initial structure the city comes with. Like how the Urban Planner and Sea Settler automatically construct like 6 buildings when they set up a city. The theme being that a granary is a staple of society, and you only have to rebuild it if something blows it up.
I don't see why this would cause the game to crash though, when the Disbanded city went to produce a settler. The HutCity doesn't come with a granary because it wasn't settled by a Settler unit - but nevertheless it shouldn't matter.
As a temporary fix for my own mod/game, I removed the chance (to 0%) of a Hut producing a city and gave that chance instead to the free Settler Unit. That's what I would have wanted in the first place, and it doesn't matter because if I didn't want a city somewhere id just disband it and move it anyway.
But that City Resources tab/window is an absolute requirement for this game. I don't see how its possible to even enjoy the game without it. Every civilization game has it except for this one. Would it be something to put in the SLC files?


Reply With Quote



Bookmarks