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Thread: Giant. Death. Robot.

  1. #61
    playshogi
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    Quote Originally Posted by Hauldren Collider View Post
    This feature can probably be turned off.
    No, but since it is available at the very last tech, it will most likely be irrelevant. What is interesting is that there appears to be no ICBM in the game. Screenshots show the nuclear missile has a range of 8.

  2. #62
    thyrwyn
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    Another point against the GDR: it requires 1000 hammers vs 800 hammers for projects like The Utopia Project, The Apollo Project, The Manhattan Project, etc... And even after you build one, you have to get it to the front and put it to use. I doubt anyone would ever choose to build one - other than to say that they did.

  3. #63
    N35t0r
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    Quote Originally Posted by Hauptman View Post
    It's also a matter of manueverability. Tracks lend to a straight only form of mobilty. Making a tight turn requires almost coming to a stop. Granted they have gotten better over the years, they are still limited. However you, because of your legs, can make quick changes of direction with little reduction of momentum. You are able to weeve between obstacles at a full clip. Tracked vehicles would be slowed to a crawl trying to navigate through heavy woods lets say, or stay on a road.
    People having better maneourability than tanks is more of a question that a tank can easily weight over 1k times what a person does.
    Indifference is Bliss

  4. #64
    Shogun Gunner
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    So, GDR will increase your ability to chop forests? How many hammers do you get if you use the GDR?
    Haven't been here for ages....

  5. #65
    MikeH
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    Quote Originally Posted by thyrwyn View Post
    Another point against the GDR: it requires 1000 hammers vs 800 hammers for projects like The Utopia Project, The Apollo Project, The Manhattan Project, etc... And even after you build one, you have to get it to the front and put it to use. I doubt anyone would ever choose to build one - other than to say that they did.
    Exactly.

    It's fun, a nod to the community.
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  6. #66
    Snotty
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    Quote Originally Posted by MikeH View Post
    Exactly.

    It's fun, a nod to the community.
    I dont care its not realistic

    civ 1 forever
    Safer worlds through superior firepower

  7. #67
    iamakka
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    Quote Originally Posted by Snotty View Post
    I dont care its not realistic

    civ 1 forever
    And the Cure for Cancer is realistic?

  8. #68
    Snotty
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    thats any interesting question actually.

    To date, has more money and/or manpower been put into curing cancer or into Giant Death Robots?

    We are looking at 2 monoliths of modern development, the drug companies and the arms companies.
    Safer worlds through superior firepower

  9. #69
    campm@jor
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    I would guess that it is Cure for Cancer. But hey, I'm an optimist!
    Formerly known as campmajor! or Campmajor
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  10. #70
    Perfection
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    Quote Originally Posted by Snotty View Post
    To date, has more money and/or manpower been put into curing cancer or into Giant Death Robots?
    Giant Death Robots are the cure for cancer.
    APOSTOLNIK BEANIE BERET BICORNE BIRETTA BOATER BONNET BOWLER CAP CAPOTAIN CHADOR COIF CORONET CROWN DO-RAG FEDORA FEZ GALERO HAIRNET HAT HEADSCARF HELMET HENNIN HIJAB HOOD KABUTO KERCHIEF KOLPIK KUFI MITRE MORTARBOARD PERUKE PICKELHAUBE SKULLCAP SOMBRERO SHTREIMEL STAHLHELM STETSON TIARA TOQUE TOUPEE TRICORN TRILBY TURBAN VISOR WIG YARMULKE ZUCCHETTO

  11. #71
    wodan11
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    Quote Originally Posted by Perfection View Post
    Giant Death Robots are the cure for cancer.
    Thread over.

  12. #72
    Robert Plomp
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    Read jobe's 1st blog about GamesCom, it includes a 'screenshot' of a Giant Death Robot in action!
    Formerly known as "CyberShy"
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  13. #73
    OneFootInTheGrave
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    this model could be interesting in.... Serious Sam III for example... but Civ V... ah well, I'll buy the game anyway, steam, robots, and all...
    Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
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  14. #74
    Perfection
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    Steam powered robots!
    APOSTOLNIK BEANIE BERET BICORNE BIRETTA BOATER BONNET BOWLER CAP CAPOTAIN CHADOR COIF CORONET CROWN DO-RAG FEDORA FEZ GALERO HAIRNET HAT HEADSCARF HELMET HENNIN HIJAB HOOD KABUTO KERCHIEF KOLPIK KUFI MITRE MORTARBOARD PERUKE PICKELHAUBE SKULLCAP SOMBRERO SHTREIMEL STAHLHELM STETSON TIARA TOQUE TOUPEE TRICORN TRILBY TURBAN VISOR WIG YARMULKE ZUCCHETTO

  15. #75
    MikeH
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    Steampunk mod!
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    We've got both kinds

  16. #76
    campm@jor
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    So it IS in, this "Giant. Death. Robot". No joke, but a fact...

    Well, I will see what the pros and cons of civ V wil add up to....
    Formerly known as campmajor! or Campmajor
    Did not play CIV IV because of performance issues
    New PC arrived about 13th of August, so CIV IV is finally playable for me! :)

  17. #77
    Aro
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    We'll can turn it off, right?
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  18. #78
    Donegeal
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    Aro, when was the last time you played a game of Civ out to the end of the tech tree without winning before you got there?
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  19. #79
    Hauldren Collider
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    If nothing else, think of this as a safety net for noobs who can't beat the game any other way.
    If there is no sound in space, how come you can hear the lasers?
    :(){ :|:& };:

  20. #80
    Aro
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    Quote Originally Posted by Donegeal View Post
    Aro, when was the last time you played a game of Civ out to the end of the tech tree without winning before you got there?
    Never did.
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  21. #81
    Wyrda Edocsil
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    This is absolutely ridiculous. From a scientific perspective, tanks supported by extremely powerful rotors or some other hovering device would be much more effective, being able to traverse more types of terrain, being easier to control, having fewer, if any, weak spots, and creating a smaller target, and thus being more difficult to hit. The only reason walkers were in Star Wars was because they looked cool and because they could be tripped. If the AT-AT's didn't have legs, the pathetic little snowspeeders would never have been able to take them down.

    From a gameplay perspective, the Giant. Death. Robot. unbalances the game and makes it difficult to bring the game back into balance. There had better be something that can defend against this, unlike the Dreadnaught in Next War Epic, along with insanely high maintenance for it, and perhaps a maximum number that can be built. Otherwise, I will quickly remove it from the game.

  22. #82
    Hauldren Collider
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    Nice to meet you, armchair engineer.
    If there is no sound in space, how come you can hear the lasers?
    :(){ :|:& };:

  23. #83
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    I hate the whole idea of a giant death robot and if it is really in the game then it lowers my already low expectations of the game.
    "Our scientific power has out run out spiritual power. We have guided missiles and misguided men." - Martin Luther King Jr.
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  24. #84
    Nikolai
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    Quote Originally Posted by Wyrda Edocsil View Post
    This is absolutely ridiculous. From a scientific perspective, tanks supported by extremely powerful rotors or some other hovering device would be much more effective, being able to traverse more types of terrain, being easier to control, having fewer, if any, weak spots, and creating a smaller target, and thus being more difficult to hit. The only reason walkers were in Star Wars was because they looked cool and because they could be tripped. If the AT-AT's didn't have legs, the pathetic little snowspeeders would never have been able to take them down.

    From a gameplay perspective, the Giant. Death. Robot. unbalances the game and makes it difficult to bring the game back into balance. There had better be something that can defend against this, unlike the Dreadnaught in Next War Epic, along with insanely high maintenance for it, and perhaps a maximum number that can be built. Otherwise, I will quickly remove it from the game.
    When this unit comes into play, the game is already over. Nuclear Fusion is far off in the end of the tech three in all civ games. And it's probably expensive too. So perhaps you only get 10 turns of play with it for all we know. Hardly unbalancing?
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  25. #85
    N35t0r
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    It's more expensive than some national wonders, and requires uranium (so one of these means one less nuke you can build)
    Indifference is Bliss

  26. #86
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    Umm, so they have included something for the Transformers generation that has basically zero impact on the gameplay? Silly.
    I would have rather seen a modern phalanx unit armed with titanium tank-piercing spears...now THAT would be a 'nod to the community'.

  27. #87
    thyrwyn
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    Quote Originally Posted by N35t0r View Post
    It's more expensive than some national wonders, and requires uranium (so one of these means one less nuke you can build)
    It costs more hammers to build than the Utopia Project (which wins the game), and more than the Apollo Project (which enables a different victory path). It is so expensive that the only people that build it are those that want to do so. I would be very surprised if any AI actually builds one.

  28. #88
    Wyrda Edocsil
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    It's expensive, but, if you build it, it's almost unstoppable, as long as you can keep it from getting nuked. Unless the AI has started building more nukes, it will be extremely effective. As for not being able to build a nuke, that's not that bad, unless uranium is practically nonexistent. You can still build a nuke or two after one or two of these. Also, nukes are great weapons, but they can't capture cities for you. They help, certainly, but they hurt the city in the process. Unless the "penalty attacking cities" is 25+%, it will still be more effective than many other units, Even if the penalty attacking cities is that bad, though, it will still massacre units outside cities. It would take a fairly large force to take just one of these down, even on its own.

  29. #89
    Aro
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    Quote Originally Posted by Fidel View Post
    Umm, so they have included something for the Transformers generation that has basically zero impact on the gameplay? Silly.
    I would have rather seen a modern phalanx unit armed with titanium tank-piercing spears...now THAT would be a 'nod to the community'.
    Even with zero impact on the game, I really hope there will be an easy way to turn it off. Not only for unbalanced reasons, but for "realism". Yeah, I know. But Giant.Death.Robot.'s is way too much...
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  30. #90
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    Pretty cool, but it needs arms so when it encounters human combatants (or civilians for that matter) it can grab them, lift them overhead, and pull them apart into two pieces. Then perferably give a short mechanical roar and toss the two halfs aside.

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